2004-04-13
	
		
		06:58 PM
	
	
	
	
	
	
	
	
	
	
	
	
	
	
 - last edited on 
    
	
		
		
		2023-05-11
	
		
		02:46 PM
	
	
	
	
	
	
	
	
	
	
	
	
	
	
 by 
				
		
		
			Noemi Balogh
		
		
		
		
		
		
		
		
	
			
		
 
					
				
		
2004-04-13 08:37 PM
 
					
				
		
2004-04-13 08:44 PM
2004-04-13 08:57 PM
 
					
				
		
2004-04-13 10:16 PM
2004-04-14 01:19 AM
 
					
				
		
2004-04-14 02:00 AM
 
					
				
		
2004-04-14 02:17 AM
 
					
				
		
2004-04-16 01:59 AM
 
					
				
		
2004-04-16 08:54 AM
~/archiben wrote:Not necessary; the first one will do. Slide the Bump slider as needed. Zoom in the Preview window so you can see what is happening, and play it by the ear. As they say in rendering - if it looks right, it's right.
think i've got it sussed now: i add two 'textures' to the shader, right?
the first being my original block texture map (carefully crafted in photoshop!) without the alpha channel mortar lines.
the second would be solely an extraction of my original alpha channel mortar lines. i make this second texture invisible (transparent) in art•lantis and just use it to bump?