Hi Michael,
No, you don't have to get rid of your OpenGL materials permanently. Follow this post:
http://archicad-talk.graphisoft.com/viewtopic.php?p=117641#117641
to save your existing materials with Attribute Manager, and then define a new set of materials that are all identical, perhaps foam board. Save that too as an AAT file. Then you can switch back and forth inside AC between the two AAT files to get the different appearances.
I think that will provide you with what you want - and then either Internal engine for hard shadows, or LightWorks for soft.
I'm still working on being artistic with Piranesi, and so have primarily used it for photo-realistic work. For that, I prefer to take the ArchiCAD model into Artlantis and from there into Piranesi.
I've never attempted to get Vedute to match an ArchiCAD view. I suspect it would be pretty impossible to get it pixel-perfect. (The advantage of having pixel-perfect views - that is, not a single pixel off in the alignment of a like-sized image - is that Piranesi lets you import a new RGB channel, so you can have multiple types of renders from the same view, work in Piranesi and 'render' there (save RGB as the restore-RGB) and then bring in a fresh RGB image to work with restore brushes, etc. For example, bring in an ArchiCAD Sketch render and restore some color.
SKP export wasn't around the last time I went into Vedute, so I'd say to just try 3ds (what I used to use) and skp and see what works best for you.
By the way, Piranesi lets you paint QuickTime VR scenes - but you cannot export a VR epix file from ArchiCAD. Instead, you export the model to Vedute and set up the VR there. Just to give another reason for why Vedute is around.
Cheers,
Karl
One of the forum moderators
AC 28 USA and earlier • macOS Sonoma 14.7.1, MacBook Pro M2 Max 12CPU/30GPU cores, 32GB