Learn to manage BIM workflows and create professional Archicad templates with the BIM Manager Program.

Visualization
About built-in and 3rd party, classic and real-time rendering solutions, settings, workflows, etc.

how to make materials more shinner

Anonymous
Not applicable
Hello guys i need to help to how i can make materials more shinner e.g. like metal how i can make it more shinner?
9 REPLIES 9
Anonymous
Not applicable
Hi,

Begin by opening the material settings:
>Options >Element Attributes >Materials

Pay careful attention to the mode in the "Create Preview with:" box.
in OpenGL preview, open the "exposure to Light" panel and change the shinniness.
in Lightworks preview, open >Lightworks Shader Settings >Reflectance.
in the Reflectance class, the Shader will be something like "conductor" or other,
you are looking for the parameter called "mirror". Increase that.

By the Way, please check the help files. This question is fully answered in
>Help >Index >M >Materials >Lightworks shaders.

PS Please indicate your AC version and OS on your Profile page under the signature field. See the info below my name...

Snap
Anonymous
Not applicable
Y'wanna know something odd? Whenever I try to create reflecting object, it comes out off color whenever I try to render the image/footage. Any idea why this is? What could I possibly be doing wrong . . .or is this the sign of a glitchy program?
Anonymous
Not applicable
Not odd at all. Reflectance by definition means "taking on the properties
from incident objects" and in particular the color of either the Sun, the sky,
or the color of lamps, if any. This is the way it is intended. Think of mirrors.

What are you trying to achieve? Describe the goal, not the tool you are
using. There are many ways to achieve each goal, but if you ask
about a specific tool, the only answers you get will be limited to that.

Best of all, include an image of the offending render or 3D window. . .

Snap
Anonymous
Not applicable
Here's a tip about Sun color and renderings:

The color temperature of the Sun can be white, or cold/blue or warm/red.
Controlling the Sun will improve your color balance in renderings.

Have a look at the attached image.

Snap
Sun Color in Kelvins.jpg
Anonymous
Not applicable
Same concept but for the 3D window (OpenGL and Internal Engine).
Change the Sun and ambient colors here >View >3D view Mode > 3D projection Settings.

Snap

PS One final note: Your monitor and printer have color calibration.
Search the web for more detailed information and solutions.
Sun for 3D Window.jpg
Dwight
Newcomer
This advice is erroneous.

Using the sun color controls found in the Sun Dialog combined with the Color Temperature control gets unpredictable results.

Color Temperature should always be set to 0.00 - the default

Control the sun color only through the Sun Dialog.

For most situations, sun color should be slightly yellow, depending on the degree of sky pollution at the site, and ambient should be light blue. If matching a context photo, sun color can be found by sampling a white surface that is not over-exposed.
Dwight Atkinson
Anonymous
Not applicable
Dwight,

In my experience cool Sun temps shade every object in the view cooler,
and vice versa. 3D LW Sun controls work for me. What am I missing?

Snap
Dwight
Newcomer
The two controls fight each other.

Certainly, if you have white sunlight in the sun control, the color temperature approach works. But you should never use white sunlight unless performing a rendering in Lower Hutt, New Zealand where the sky is so pure and clear that the sun seems white. In other places it ranges from yello to brown.

However, beginners often get involved adjusting both color control tools and the combined controls can produce unanticipated results. Also, when using the so-called "Realistic Sun", there's no color temperature control, so adjustments made in the Photorendering Sun–Sun window can be forgotten.

My experience is that by tinting the sun yello and tinting the ambient blue, pleasant, plausible results can occur.
Dwight Atkinson
Anonymous
Not applicable
@Snap: I have never tried your approach, care to share a rendering with your settings? I am curious to see what are the differences.

@alexandros27: A quick and dirty way that I sometimes use to add shine to a surface (rendered in LW) is to apply one of the preset lightworks materials, specifically the ones under ray tracing/plastics and polymers/ppe. Color may be tweaked to suit your needs.

See attached image for reference. The object on the right has the applied lightworks material setting and the object on the left has none.

For a little bit of shine, it gets the job done. There are many other ways to achieve "shine" depending on preference. This is just one technique.
shine.jpg