2005-06-13 06:07 AM - last edited on 2023-05-11 01:55 PM by Noemi Balogh
another wrote:now lightworks is obviously implemented to varying degrees of complexity in different applications, so i guess my question is: just what is the lightworks engine
... For instance, indoor lights will not shine through a glazed window and light up the ground outside. Similarly, light will not shine through a translucent lamp shade, even though you see through it. ...
2005-06-13 06:44 AM
2005-06-13 07:40 AM
2005-06-13 08:06 AM
Dwight wrote:ah! probably why i've gone backwards in leaps and bounds since my last post then. didn't think of using emission and transparency - i've been trying to keep the transparency way down and hope that the shader can handle the diffusion. what do you mean by a 'peculiar back shadow reflection'?
the "translucency" shader is not a light diffuser at all, just a dial-in of a peculiar back shadow reflection.
this is a material that needs the top render method.radiosity? so i need to fake it then? thought so . . .
post please your result, yes?problem it is not master. posted in soon the fakiosity solution will be.
2005-06-13 09:51 AM
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2007-02-09 06:58 AM