new material inside the default materials list
Anonymous
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2006-07-19
01:13 AM
- last edited on
2023-05-11
01:54 PM
by
Noemi Balogh
2006-07-19
01:13 AM
i need to know how can i have a new material created by me, inside the default materials list to use in all other projects.
thanks
5 REPLIES 5

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2006-07-19 02:06 AM
2006-07-19
02:06 AM
That is not possible.
When you create a material, it is within a project.
You can use that project as a TEMPLATE for future projects - it will have the material. But if you do a NEW AND RESET, the original defaults return.
You can also import specific Attributes (materials and other fundamental saved aspects) from one project into another.
But this must happen one-project-at-a-time, until you establish a material as part of a template file.
When you create a material, it is within a project.
You can use that project as a TEMPLATE for future projects - it will have the material. But if you do a NEW AND RESET, the original defaults return.
You can also import specific Attributes (materials and other fundamental saved aspects) from one project into another.
But this must happen one-project-at-a-time, until you establish a material as part of a template file.
Dwight Atkinson
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2006-07-19 04:28 AM
2006-07-19
04:28 AM
Dwight wrote:that's not
That is not possible.
DEFINE MATERIAL "Red Brick" 10, 0.878294, 0.398199, 0.109468, 0.58, 0.85, 0.0, 0.0, 0, 0.0, 0.878401, 0.513481, 0.412253, 0.0, 0.0, 0.0, 0, IND(FILL, "common brick"). . . for example, and saved in a file called "Master_GDL_CoMats.gdl" will produce a material called "Red Brick" in materials lists in any project that loads that file as a part of its libraries.
it would be a good idea to prefix materials created in this way with a company name/abbreviation so that it can later be identified as to where it came from (are you listening mr cadimage?!


~/archiben
b e n f r o s t
b f [a t ] p l a n b a r c h i t e c t u r e [d o t] n z
archicad | sketchup! | coffeecup
b f [a t ] p l a n b a r c h i t e c t u r e [d o t] n z
archicad | sketchup! | coffeecup

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2006-07-19 04:56 AM
2006-07-19
04:56 AM
Fair Enough, but defining a material with code makes it cryptic. The approach works well enough for fills, colors, and texture maps, but the script gets unwieldy as you add the LightWorks Shader definitions - for real material definitions.
I don't think that last aspect has been documented, yet.
I don't think that last aspect has been documented, yet.
Dwight Atkinson
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2006-07-19 05:14 AM
2006-07-19
05:14 AM
Dwight wrote:true. and it's something i wouldn't attempt . . . but it could be a method for a cad manager to employ for the purpose . . .
... but the script gets unwieldy as you add the LightWorks Shader definitions - for real material definitions.
I don't think that last aspect has been documented, yet.
cheers!
~/archiben
b e n f r o s t
b f [a t ] p l a n b a r c h i t e c t u r e [d o t] n z
archicad | sketchup! | coffeecup
b f [a t ] p l a n b a r c h i t e c t u r e [d o t] n z
archicad | sketchup! | coffeecup

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2006-07-19 05:23 AM
2006-07-19
05:23 AM
Right.
Just the kind of cryptic feifdom created by an AutoCAD CAD manager in the old days.
"Only I wield the material skills!"(emoticon of evildoer winding moustache)
Just the kind of cryptic feifdom created by an AutoCAD CAD manager in the old days.
"Only I wield the material skills!"(emoticon of evildoer winding moustache)
Dwight Atkinson