problem with alpha channel, need help?
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ā2006-10-07
01:13 AM
- last edited on
ā2023-05-11
12:59 PM
by
Noemi Balogh
Top: w/o bump map
Bottom: w/ bump map


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ā2006-10-07 02:08 AM
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ā2006-10-07 03:59 AM


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ā2006-10-07 04:36 AM
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ā2006-10-07 07:12 PM
WHAT I FOUND OUT:
It only happens when a TEXTURE has an Alpha Channel w/ Bump Map selected and, only with Reflections & Specular are turned on. If either Reflection or Specular is off, the problem disappears. When turned on, reflection can not be set to higher than 25 or the speckle affect will return, but the floor looks dull.
WHAT I CHECKED: different lights, sun, background, map w/o alpha channel but w/ bump map selected, specular color variations, original PhotoShop texture in tif and pct. Tested some of the settings in Lightworks Effects (ultimately I set them on highest). The problem is only w/ the Lightworks rendering engine.
There are other settings in Lightworks Environment>Foreground which I do not understand. I tried the setting Foreground>None and the flaw still showed up.
Thanks for your help.

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ā2006-10-07 07:25 PM
This is complex because LightWorks actually bridges between the way the internal engine sees a texture and the way LightWorks does.
If the image has an alpha channel, then Lightworks uses it for specified shader effects. If not, it looks for an image file in a shader parameter list.
Mostly we uses "rough" to make surfaces have less glare, approximating paint applied by a roller..... or stucco or whatever.
See attached.
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ā2006-10-10 05:08 PM
Still, I don't understand why this should happen in the first place using Lightworks and the internal engine. I think this is a glitch in the program itself. If the program can create 3D textures using the alpha channel, then it should do so w/o artifacts showing up. Unless I'm using the wrong PhotoShop format for the original texture/alpha channel or something, it should work w/o any problems.
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ā2006-10-19 06:33 PM
In Material Setting, select your material, Click on 1(Match w/ Internal Engine), then Displacement...change the Amplitude and Softness settings to lower settings above 0. While I can still see the texture in 'C', it is definitely usable. Now that I've got the basics working, just need to clean up the alpha channels and textures a bit.
Thanks.
