2006-10-12 10:52 PM - last edited on 2023-05-11 01:43 PM by Noemi Balogh
2006-11-06 02:23 AM
andyro wrote:i don't think so, (and really hope not!) but when i changed my settings to match dwight's the lime green turned to yellow.
What specific influence does location have besides latitude? Is there someone deciding what the quality of light in Abu Dhabi, Blenheim or San Francisco is?
2006-11-06 02:25 AM
2006-11-06 02:36 AM
Dwight wrote:yep - same deal. the sunlight colour pervades the entire project.
Have you tried any LightWorks renderings to see?
2006-11-06 02:38 AM
2006-11-06 02:41 AM
2006-11-06 02:42 AM
Dwight wrote:with the sun on 100% and ambient on 40% . . .
I never put the ambient value over 40.
2006-11-06 02:45 AM
2006-11-06 02:46 AM
2006-11-06 02:54 AM
Users experiencing this phenomenon should increase the roughness of wall surfaces to compensate.does that involve using a different reflectance shader than 'matte', or should i be using the 'rough' displacement shader?
Dwight wrote:ouch! just experimenting...
I don't have experience with these extreme settings.
BTW: In the Sun Shader dialog - is your sun color temperature set to 0.0??yep - but that's a "sun" shader setting right? mine was on "realistic sun" by default. unless i'm looking in the wrong place?
2006-11-06 02:56 AM