rendering times
Anonymous
Not applicable
Options
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
2007-01-09
05:54 AM
- last edited on
2023-05-11
12:28 PM
by
Noemi Balogh
2007-01-09
05:54 AM
I am using AC10, MacBookPro-core2duo-2gb ram. i get time for rendering a vr object, 5 parrels x 10 meridian at 250ft dia, looking out, at 2200 minutes (36 hours).
what settings do i need to create object in several hours not 2 days?
any help would be great!
4 REPLIES 4

Options
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
2007-01-09 06:37 AM
2007-01-09
06:37 AM
The information you've provided is irrelevant. The file size tells us nothing about the 3D model size nor the number of polygons in the model - things that matter, but only relatively. Here's a list of things to do:
Simplify the model:
- windows go to basic rather than detailed.
- knobs and hardware gone - other gewgaws, too.
- foliage situation
- lose 3D entourage
Simplify the rendering situation:
- all glass refraction to 1.0 !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! (killer move!!)
- sunsun shader at almost any setting rather than realistic sun
- lots of general light and high ambient light and undersun rather than many shadow casting lights.
- lose textures - this is only about massing....
Maintain high quality antialiasing and all photorendering radio buttons on.
Reduce the size of the VR output:
You'd be surprised how a moving thing looks adequately sharp as a small image than a still image does.
BTW - don't you want to be looking in?
Simplify the model:
- windows go to basic rather than detailed.
- knobs and hardware gone - other gewgaws, too.
- foliage situation
- lose 3D entourage
Simplify the rendering situation:
- all glass refraction to 1.0 !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! (killer move!!)
- sunsun shader at almost any setting rather than realistic sun
- lots of general light and high ambient light and undersun rather than many shadow casting lights.
- lose textures - this is only about massing....
Maintain high quality antialiasing and all photorendering radio buttons on.
Reduce the size of the VR output:
You'd be surprised how a moving thing looks adequately sharp as a small image than a still image does.
BTW - don't you want to be looking in?
Dwight Atkinson
Anonymous
Not applicable
Options
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
2007-01-09 02:52 PM
2007-01-09
02:52 PM
Thanks for the information. I meant looking in....
I have a number trees and mesh sidewalks too! How do i find the number of polygons in my model?
Does i matter that all of the interior elements are on. Will that affect rendering time?
I will try your suggestions.
Thanks
I have a number trees and mesh sidewalks too! How do i find the number of polygons in my model?
Does i matter that all of the interior elements are on. Will that affect rendering time?
I will try your suggestions.
Thanks

Options
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
2007-01-09 05:26 PM
2007-01-09
05:26 PM
Attached is the route to the polycounter,
but it is all relative so don't waste your time with it. Just know that just like in the Monty Python song satirizing the Catholic Church's contraconception attitude, "Every Polygon is Precious." (and takes time to render)
If you make details and elements that aren't important to the scene, don't render them.
This would mean turning off anything that isn't essential to the scene.
but it is all relative so don't waste your time with it. Just know that just like in the Monty Python song satirizing the Catholic Church's contraconception attitude, "Every Polygon is Precious." (and takes time to render)
If you make details and elements that aren't important to the scene, don't render them.
This would mean turning off anything that isn't essential to the scene.
Dwight Atkinson

Options
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
2007-01-09 05:28 PM
2007-01-09
05:28 PM
Hey, you're not too far from me!
Tom Waltz