ā2004-09-13
09:58 PM
- last edited on
ā2023-05-11
12:52 PM
by
Noemi Balogh
ā2004-09-13 11:43 PM
Hassanen wrote:If the view is as distant as the one you show (interesting wall BTW), would someone notice that the rivet/bolt angle was slightly off? If not, then, of course, make an exact texture map for each uniquely shaped surface (it appear you have 1x1 surface and 1x2 surface [rotate for 2x1] in your image). Make two materials, assign them to the surfaces, use align (or orient) texture in 3D as needed if alignment isn't right.
Is there an easy way to place the (rivets / bolts) as shown in the image, whether using texture mapping or modeling? (the rivets in the attached image were painted in Photoshop)
I couldnāt find an easy way of doing it, mainly because the material would have different surface angles, so a simple surface texture with the rivets painted on it wouldnāt map correctly (whether with AC or Artlantis)
ā2004-09-14 07:33 PM
ā2004-09-15 03:03 AM
ā2004-09-15 05:11 AM
LiHigh wrote:Yes
Karl, you are using Piranesi 4?