texture alignment
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2005-10-04
06:41 PM
- last edited on
2023-05-11
12:36 PM
by
Noemi Balogh

This is what it looks like in 2D with the figure overlayed, to make sure everything lines up ok:
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2005-10-06 05:17 PM

cheers,
dan
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2005-10-06 08:02 PM
cheers,
dan

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2005-10-06 10:08 PM
Karl
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2005-10-06 10:20 PM
Could I suggest, though, that you get you building shadows in the same direction as the trees. Sorry to be a pain.
Keep up the good work!
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2005-10-07 04:43 AM


cheers,
dan
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2005-10-07 05:51 AM

~/archiben
b f [a t ] p l a n b a r c h i t e c t u r e [d o t] n z
archicad | sketchup! | coffeecup
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2005-10-07 05:53 AM
~/archiben
b f [a t ] p l a n b a r c h i t e c t u r e [d o t] n z
archicad | sketchup! | coffeecup
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2005-10-07 03:55 PM

Archiben: I like both of those ideas.. a lot, the aliased text really bothered me, but it's odd, because I've gone back and taken a look at it, and if I render with the internal engine... the text looks great. EDIT: I just re-read your post, and the DWG idea can't work, because that text is actually on the hand rendered image.

cheers,
dan :
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2005-10-10 02:47 PM
I need it on buildings, but the site image looked much more convincing before AC-LW.
I got a question too...
how can I get rid of that `dirty` effect on lower half of the objects?
the material I`m usin is a simple white shader, with a bit of rough displacement..
thanks in advance

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2005-10-10 04:03 PM
no shadow casting
altitude -90.
2: Don't use white light:
make the real sun yellow and the undersun blue.
This is the typical approach in my book, the next batch of which ships Friday. Don't miss out.
Send PM for ordering instructions.
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