2009-03-05 12:35 AM
2009-03-05 05:20 PM
fuzzymike2002 wrote:Fuzzy Mike,
I am trying to learn how to use 3DSM and VRAY to produce rendered stills and animations, from ArchiCAD files.
Mike
2009-03-05 07:16 PM
kliment wrote:Kliment, thank you so much for this information. I've downloaded the plugin (from here http://plugins.angstraum.at/) and tried it on Max9. It works, but ... at a closer inspection, I've discovered that it tends to reduce the number of segments on curved parts (especially on complex models), thus altering the smoothness of the geometry. I've unchecked the "Weld Overlapping Vertices" box, but the result is the same. Are there any other options that I should take into acount?
ml is for Marc Lorenz.
2009-03-05 11:05 PM
Have a search for ml plugins for Max. They help you import in Max without the stupid AC fog.Kliment, this fog you speak of, does this occur when you render in 3DSM? After I successfully IMPORTED my ArchiCAD house into a new 3DSM file, I was doing some basic Internal Lighting renders with VRay tutorials, but each time I rendered there was a dark grey fog over the image. But if I imported the same ArchiCAD house into the tutorials own 3DSM file it worked fine, ie no dark grey fog.
2009-03-06 06:10 PM
Erika wrote:Erika, the reason behind the 'materials' option is for ease of use once in 3dsMax. the materials option keeps all your objects with the same material as one object - much easier to isolate that object and change things if you wish to do so.
Mike,
The intent of my question was specifically why chose Materials based rules? What do you want to do with the model in the other program?
2009-03-07 09:29 AM
2009-03-09 06:33 AM
2009-03-10 09:09 AM
2009-03-11 03:03 PM
2009-03-12 09:49 PM
kliment wrote:I don't know what to say. After restarting Max and importing the same 3ds file using the ML Plugin, all seems fine.
Adrian, I think the number of segments on curved surfaces in an AC problem.
2009-03-12 09:58 PM
fabricfo wrote:Hi Fabricio,
I'm having a problem with the convensional way to export to 3ds...