Level Dimension not registering a dimension

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‎2024-06-06
08:39 AM
- last edited on
‎2024-06-11
11:28 PM
by
Laszlo Nagy
Having a strange issue of the Level Dimension not dimensioning to Sea Level on a mesh. Two meshes next to each other - one shows properly, the other shows #toPZvalue (even though the setting is to Single-Value Visible Top to Sea Level and Gravity to Mesh is turned on - screenshots attached). Does anyone know why the to Sea Level dimension is working on one mesh as it is supposed to, but not the one beside it?
Operating system used: Mac Apple Silicon 14.5 Sonoma
  
macOS Sequoia 15.1.1.
MBP M3 Max (16-inch 2023)
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‎2024-06-06 09:37 AM
Do the meshes appear similar in 3D?
Barry.
Versions 6.5 to 27
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‎2024-06-06 09:37 AM - edited ‎2024-06-06 09:39 AM
It is not associated with the mesh? It can become disassociated if you accidentally move the reference node.
Ling.
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‎2024-06-06 05:31 PM
Yes, other than their thickness, the meshes are identical.
macOS Sequoia 15.1.1.
MBP M3 Max (16-inch 2023)

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‎2024-06-06 05:33 PM
No, I have not accidentally moved the reference node; and I have tried to add level dimensions all over the mesh - they all show this result even though gravitate to mesh is on. (the level dimension tool operates correctly on all other meshes and slabs in the view).
macOS Sequoia 15.1.1.
MBP M3 Max (16-inch 2023)