a week ago
Hi everyone,
I occasionally create GDL objects for our draftsmen. My approach to a new object is always object-specific. I recently discovered that GDL objects generated from morph objects are provided with automatic snap points. These automatically generated hotspots cannot be overwritten.
I have created a cylinder as an example. I generated one from a morph (right) and the other as a 3D script (left). Both should only have a hotspot at the coordinate 0,0. However, the body created from the morph object has 5 hotspots at the vertices and in the center of the object.
Is anyone else aware of this problem? Is there anything I could do differently, apart from scripting the object manually?
Thank you in advance and cheers,
Lucien
Solved! Go to Solution.
a week ago - last edited a week ago by Laszlo Nagy
Don't worry, it has nothing to do with Morphs per se.
Instead go to the "Compatibility options" (sorry for German screenshot) and uncheck the "Automatic Hotspot generation" checkbox.
That should do the trick 🙂
This box basically autogenerates 5 Hotspots to the center and the corners of a virtual bounding box. It's hidden there because this is the behaviour of AC 6.5 and before, I guess. 😄
a week ago - last edited a week ago by Laszlo Nagy
Don't worry, it has nothing to do with Morphs per se.
Instead go to the "Compatibility options" (sorry for German screenshot) and uncheck the "Automatic Hotspot generation" checkbox.
That should do the trick 🙂
This box basically autogenerates 5 Hotspots to the center and the corners of a virtual bounding box. It's hidden there because this is the behaviour of AC 6.5 and before, I guess. 😄
a week ago - last edited a week ago
Thank you very much for the quick response. Works like a charm!
Cheers,
Lucien