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BIMx
About BIMx (mobile, web and desktop), connection to BIMcloud, and related technical questions.

BIMx Fly gone

adk_michael
Newcomer

The new BIMx seems to have eliminated the "Fly" option!  Who else finds it impossible to navigate through the models now?  Suggestions as to how to navigate, I have trouble with the key board approach and the joystick.

9 REPLIES 9
Roland Szabo
Graphisoft
Graphisoft

No, it's not gone. 🙂 The update includes simplified navigation rules and additional customizations.

The Orbit camera mode (fly) is automatically activated when you move outside the 3D model's bounding box. This automatism is called Adaptive rotation. Previously, Mesh and Slab elements were exceptions, which didn't always result in the most intuitive controls. As of the latest versions you can enable manual orbit/rotate mode by switching off Adaptive rotation, see Navigation in BIMx article.

Do these changes help provide convenient navigation? Is there anything you need to navigate in BIMx better?


 

Roland Szabo
BIMx Product Manager

Hi @Roland Szabo,

 Thanks for the latest updates in BIMx, really the best added feature is fit in window by double click on the screen.

 

I’m not sure if it was added earlier but I like it.

AC 27 INT 5060/WIN 11
AMD Ryzen 7 5800H with Radeon Graphics 3.20 GHz 16.0 GB

I'm having the same navigation issue.  my line of vision will not rotating in fly (walk thru) or VR mode.  It is impossible to navigate 

Update: In Walk mode, rotate the camera with your other hand; see the article. BIMx now has a two-hand control if the joystick is on. 
We replaced the one-hand joystick because touch screens are not that small today, and people usually use the device with two hands. Separating movement and rotation provides a convenient, more precise movement. This is the current global standard, used by many other 3D apps. Landscape orientation is recommended.

If you still experience any issues, please let us know here, or send us a Feedback mail from the app's "..." menu and attach a screen recording to better understand the issue. We'll do our best to help you!

Roland Szabo
BIMx Product Manager
Jody S Keppers
Booster

I really HATE the change to the walk-through navigation. You used to be able to move forward and turn with a single finger. That method of navigation was simple, intuitive and effective.  Now moving and turning requires two hands, which is awkward and unintuitive. 

 

I don't see why anyone at Graphisoft thought this change was an improvement. 

Keppers Design Architecture



AC user since 1997 - currently AC 27

Mac Studio 2022, 64GB, 8TB SSD, Sonoma

MacBook Pro (15 inch 2019), 32GB, 1 TB SSD, Sonoma

iMac 27" retina display (late 2015), 16 GB, 2TB hybrid drive, Monterey

This was an EXTREMELY bad decision. Why is using two hands better than one? 

Keppers Design Architecture



AC user since 1997 - currently AC 27

Mac Studio 2022, 64GB, 8TB SSD, Sonoma

MacBook Pro (15 inch 2019), 32GB, 1 TB SSD, Sonoma

iMac 27" retina display (late 2015), 16 GB, 2TB hybrid drive, Monterey

Agreed.

Navigation does not work in cardboard VR mode due to this change.  Unless I am missing something

Navigation is unchanged in cardboard VR mode on iOS as far as I can tell - I just checked my BIMx app.

 

I hope to heaven Graphisoft doesn't decide to dump Cardboard VR now that Google no longer owns it... It's a vital presentation technique for me as it allows me to give clients an immersive experience by giving them some instruction and a $20 viewer. If they start requiring an Oculus or similar tech costing hundreds of dollars a pop it's going to be really difficult to explore designs at leisure after they have left my office.

Keppers Design Architecture



AC user since 1997 - currently AC 27

Mac Studio 2022, 64GB, 8TB SSD, Sonoma

MacBook Pro (15 inch 2019), 32GB, 1 TB SSD, Sonoma

iMac 27" retina display (late 2015), 16 GB, 2TB hybrid drive, Monterey