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2005-07-22 03:07 AM
2005-07-23 09:21 PM
2005-07-25 05:26 PM
2005-07-25 06:26 PM
Karl wrote:You used to be able to set up a camera view looking away from the model and then export that empty view to Artlantis. I assume that this is still possible with Artlantis R.
Interesting, Scott. There's lots of polygons in them there tiles! ...
Not being able to view the model in 3D blocks all kinds of other options. For example, Artlantis R deals with large polygon count models very well, by all accounts. While you could download the demo version (30 day trial) to check it out ... you have to export to ATL from the 3D window ... and you can't display in the 3D window...
2005-07-26 06:08 AM
Millard wrote:Thanks for the reminder, Millard! I'm always forgetting that old trick! A friend sent me this quote this morning, which seems remarkably appropriate: "Right now I'm having amnesia and deja-vu at the same time. I think I've forgotten this before." -- Steven Wright
You used to be able to set up a camera view looking away from the model and then export that empty view to Artlantis. I assume that this is still possible with Artlantis R.
2005-07-26 06:14 AM
2005-07-26 05:16 PM
2005-07-26 05:21 PM
2005-07-26 06:48 PM
how many light sources in your sunandskyobjects?Interesting question:
2005-07-26 10:09 PM
2005-07-27 06:37 AM
Dwight wrote:Per your suggestion above, LW is able to render on the Dual Xeon (see attached). However, it still produces a banding pattern when the sun/sky objects are used, even when reducing the light sources as recommended. This Dual Xeon does not like this model when rendering in LW using the sun/sky objects.
give up and use the built-in sun with weak intensity and lots of ambient