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Mesh texture display problem

Anonymous
Not applicable
Hi Guys,

I have a very annoying problem with the way mesh is displaying texture.It looks like some polygons don’t have uv information or normals are flipped. Please see attached image.

The mesh was build using XYZ file and it is big about 3km by 1.5km model. I then created a texture and apply it on top of it. But you can see a problematic white areas.

I tried different textures and converted to morph but still have a problem.

Maybe something wrong with XYZ file?

Thanks
2 REPLIES 2
runxel
Legend
Artpen wrote:
The mesh was build using XYZ file and it is big about 3km by 1.5km model. I then created a texture and apply it on top of it. But you can see a problematic white areas.
Have you tried a smaller area maybe somewhere the white spots happened?
Lucas Becker | AC 27 on Mac | Graphisoft Insider Panelist | Author of Runxel's Archicad Wiki | Editor at SelfGDL | Developer of the GDL plugin for Sublime Text | My List of AC shortcomings & bugs | I Will Piledrive You If You Mention AI Again |

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Anonymous
Not applicable
Yep , unfortunately problem still persists