a week ago
The D Hinged Gate object is a great tool, solves some issues (no frame at top, leaf not extending from top to bottom, good hinge and jamb frame options, option to cut all wall above), but it lacks the basic feature of ganging and a double leaf. Because of that I have to model a double leaf gate with 5 elements, which is very annoying when the model changes and gates need to be adjusted:
- 2 separate doors, because no double door
- two wrapped frames on the two sides, because if it is part of the door, than it places one in the center, where the two leaves meet
- an empty opening, because in the 3D model there is a wall end added in the center - see screenshot
I feel this is a bit too much for something so simple. Any better options?
BTW, which libpacks contain this? I've only seen it in the USA Door and Window.
Operating system used: Mac Apple Silicon 15
Monday - last edited Monday
I have always just used a standard Door or Double Door with a zero thickness top frame... I see that the NA gate has some different hinges, does it do anything else?
AC22-28 AUS 3110 | Help Those Help You - Add a Signature |
Self-taught, bend it till it breaks | Creating a Thread |
Win11 | i9 10850K | 64GB | RX6600 | Win11 | R5 2600 | 16GB | GTX1660 |
Monday - last edited Monday
All in all it might be a better solution than the gate. With the "Opening Oversizes" settings I can accommodate for the leaf being shorter than the wall. Unfortunately the U-shaped Wrap frame can't be modeled as part of this door, so I'll still need to add that separately. But 3 items is still better than 5, I guess.
Tuesday
Tried fiddling with the casing options to make it appear that the frame encases the walls?
AC22-28 AUS 3110 | Help Those Help You - Add a Signature |
Self-taught, bend it till it breaks | Creating a Thread |
Win11 | i9 10850K | 64GB | RX6600 | Win11 | R5 2600 | 16GB | GTX1660 |
Wednesday
Yes. It doesn't wrap around. For that reason I also played around with casing, but that didn't work out either.
Eventually I asked a consultant to create a double gate object based on the single.