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GDL object and Graphic Override

TJR
Beginner

Hi, everyone.

 

When I work on urban plan studies we normally use fills to draw the plots, buildings etc. and then give these Element-ID's to be able to override de buildings colour for specific plan views. building type etc etc. And after we have the 2D plan we model a basic 3D plan too. 

So i was thinking about making an GDL object where it has a plot and building volume in 2D/3D in one go. 

 

Now I seem to have hit a roadblock that seems like I can't give for example the building(gray fill) a unique ID or property which I can override with graphic override. It will always override the whole object?

 

Is it correct that this is not possible within a GDL object or is there a way to make this happen?

 

Scherm­afbeelding 2024-12-19 om 11.18.29.png

 Thanks!

 

Operating system used: Windows

2 REPLIES 2
CosminF
Booster

Why not use a slab instead of a fill? And there you can solve your two subsequent points: 1. having a 3D model at hand, once you draw the site plan 2. having the ability to make use of graphic overrides. 

It may be slightly more time-consuming upfront (once you set up everything) but at least, for me, the reward/effort ratio makes it worthwhile.


AC 27, running on Windows 10 Intel(R) Core(TM) i7-9700K CPU64, 3.60GHz, 16GB RAM, Nvidia GeForce GTX1650

It is possible if you make your 2d object out of 3 different fill types: draft fill, cutfill and building material fill:

filltypes.png

 

You'll have to make 3 overrides, one for each fill type:

Fills.png

Override draftfill:

 

 

draftfill.png

Override cutfill

cutfill.png

Override buildingmaterial fill

buildingmatfill.png

The object without and with the graphic overrides:

 

grahpic override.png

Apple M1 Max 32 GB Ventura
AC27

Setup info provided by author