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2011-07-21 07:38 AM
2011-08-22 04:51 PM
2011-08-23 01:30 PM
2011-08-23 01:44 PM
DEFINE MATERIAL "water" 0, 0.5284, 0.5989, 0.6167, ! surface RGB [0.0..1.0] 1.0, 0.5, 0.5, 0.9, ! ambient, diffuse, specular,transparent ! coefficients [0.0..1.0] 2.0, ! shining [0.0..100.0] 1, ! transparency attenuation [0.0..4.0] 0.5284, 0.5989, 0.6167, ! specular RGB [0.0..1.0] 0, 0, 0, ! emission RGB [0.0..1.0] 0.0 ! emission attenuation [0.0..65.5]
DEFINE MATERIAL "water" 0, 0.5284, 0.5989, 0.6167, 1.0, 0.5, 0.5, 0.9, 2.0, 1, 0.5284, 0.5989, 0.6167, 0, 0, 0, 0.0So if you paste this into Notepad, save it as MASTER_GDL-1.gdl for example, then place this file into any of your loaded libraries, reload the libraries, the new material will be there among your materials.