How do I model this U-stair?

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‎2020-12-16
11:51 AM
- last edited on
‎2023-05-23
04:05 PM
by
Rubia Torres
Preferably in one object and it needs to align to the figure. The middle "landing" part is causing me problems I cant solve.
Br,
Mats
HP Zbook Fury 15,6 G8. 32 GB RAM. Nvidia RTX A3000.
Solved! Go to Solution.
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‎2021-01-02 09:06 PM
On my old macbookpro, filming something like this is very near the performance-limit and therefore its possible to make some mis-mouse-clicks and so there seems to be some minimal uncorrect points that caused the end-problem, but the way would be possible.
later i found the glitch:

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‎2020-12-23 07:50 AM
Can You?
Graphisoft !! - make such things possible in an easy way without the need of workarounds! There are many posts at this topic - think about it to make it really easy to construct every stair the easiest way possible for the user! Its much too time-consuming now. The stair-Tool is realy just "a baby" of the real needed stair-tool it could be! Develop it to "grown up" status!

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‎2020-12-23 11:44 AM
ArchiCAD 25.

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‎2020-12-26 03:14 PM
Dontknow wrote:yep.
Do you mean in exactly the same shape as you drawn it, with the big stair step in the middle?
The 2D is from a web service provided by the stair manufacturer.
HP Zbook Fury 15,6 G8. 32 GB RAM. Nvidia RTX A3000.

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‎2020-12-26 07:14 PM
In this case I would model the stair myself.
Using walls, slabs, columns and morphs.
I once made my own spiral stair excisting out of columns, slabs, morphs and a spiral from the library:

And a stair for a perfect 3D impression:


ArchiCAD 25.
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‎2020-12-26 07:43 PM

basically, you hide risers and adjust the treads to the thickness of the riser height. you can then manually adjust the shape of the treads. the versions i made are a bit crude, but with a bit of fine tuning i'm sure you can make it look nicer. i have to agree with heimo though - this is a very strange way of doing it, and there should be a simpler way.
here a video showing how:
let me know if there are any unclear parts!


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‎2020-12-27 03:20 PM
I am starting to think the solution here would be for the Stair Tool to let you actually customize your stair winders like the old Stair Tool did, letting you define the location of the points where the winders converged and stuff like that. Or, let you draw the exact desired floor plan layout of the Treads/Risers and generate the Stair geometry based on that (there used to be a separate command for that).
You know, some solution that would enable you to achieve any winder geometry for both Treads/Risers and Structure you wish to achieve.
AMD Ryzen9 5900X CPU, 64 GB RAM 3600 MHz, Nvidia GTX 1060 6GB, 500 GB NVMe SSD
2x28" (2560x1440), Windows 10 PRO ENG, Ac20-Ac28

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‎2020-12-28 06:17 PM

Not that great, tbh.
The main problem is of course that we can't alter landings and going directly and intuitively.
Also the stair tool is way to picky and as soon something is just tiny bit different then the boring default stair, you run into troubles. Also it always falls to back to "same angles" as winding method. Urgh.
POSIWID – The Purpose Of a System Is What It Does /// «Furthermore, I consider that Carth... yearly releases must be destroyed»

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‎2021-01-01 12:05 PM
Shall i make a morph-construction-Video for this stair?

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‎2021-01-01 09:05 PM
Hmooslechner wrote:It would be interesting to see how you solve the underside with a morph. I guess a couple of SEO's!? Anyway it's kind of embarrasing that the stair can do loads of stairs that I can't use.
It is - of course - always possible to make such a stair with the morph-Tool from scratch. Its just real work and time-consuming. But whats about the stair-tool, which cant make this really (should be-) easy-task without big efforts?
Shall i make a morph-construction-Video for this stair?
HP Zbook Fury 15,6 G8. 32 GB RAM. Nvidia RTX A3000.