Hello Pablo,
'theAnt' from openGDL would help you. Unfortunately I can't translate it as fast as you would need it and it's not finished at all . So I would have to do the translation twice.
You can mail me privately for help.
Just a few basics:
In the lower part there is defined in which frames the object will be visible. Left: start, right: end. And below the numbers you adjust, what happens before and after this breakpoints. If its visible or not. In the middle: Appearance in the static 3D-window.
On top you can choose the settings pages. From left to right:
OBJECT:
You can choose some different kind of elements to animate: cube, plane (works not proper, I fix it today), text or: another object. Just insert the name of the object (which has to be part of the library).
There are some additional settings to the size of the cube and the materials. The plane can be covered by a list of bitmaps, which can contain an animation. So you can use planar bitmaps out of another animation inserted in 3D in your environment.
CAMERA SETTINGS:
This adjusts the animation path in the universe. Normally you choose 'komplanar xu Projektursprung'. But you can change that it's every time static to camera and/or viewpoint. You can insert a text with the frame number counting up. Our gambling friends will add here the body and camera static gun.
😉
BASIC TRANSFORMATION OF THE OBJECT:
Here you can insert the basic transformation of the animating element. Means: If your car itself is rotated or scaled wrong for your animation you can change it here. No animation of this. Just a prepositioning.
TRANSFORMATION SHEDULE:
Not implemented.
TRANSFORMATION MOVE/ROTATE/SCALE:
Each settings page has the same system:
First: What kind of transformation shall it be: linear, ping-pong (means your object will make the transformation and back to start.) or loop.
Then you choose, if you want to enter the transformation 'per frame' or 'over all' (and theAnt intersects the path itself). To proof the path you can choose a frame and the transformation in this frame will be displayed in the third (forth) row of the dialog beside the frame-#.
Last: Above the cameras you can edit in which range of frames (inside the visibility) the transformation will be done. This can be different for each transformation.
CUTPLANES:
You can define up to 10 cutplanes to shape your object. They can be static or animated itself. If you choose animated, you can toggle with the little camera-button between 'first-position' and 'animation path' - settings for each cutplane.
FINAL SETTINGS:
Some settings for the appearance in 2D and (static) 3D-window.
Because it's from 2002, there are no moveable hotspots. Sorry. The mail adress inside is wrong too. So choose the one on the openGDL page.
If you have problems with some special german expressions try
http://dict.leo.org/?lang=en
.