Polygon Limitations
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‎2014-08-14 05:35 PM

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‎2014-08-15 08:28 AM
www.leloup.nl
ArchiCAD 9-26NED FULL
Windows 10 Pro
Adobe Design Premium CS5

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‎2014-08-15 08:38 AM
I am not aware of any recommended figures.
I would place a marquee around say 4 cars and view that in 3D.
Then try 8 cars and compare how that responds in 3D.
Then 12, 16, etc., until you find the tipping point.
As Erwin said you can use the polycount add-on to determine the total number of polygons as you go.
Barry.
Versions 6.5 to 27
i7-10700 @ 2.9Ghz, 32GB ram, GeForce RTX 2060 (6GB), Windows 10
Lenovo Thinkpad - i7-1270P 2.20 GHz, 32GB RAM, Nvidia T550, Windows 11

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‎2014-08-15 09:10 AM
I have a decent machine (I think).
The attached basin has a polycount of about 20500.
20 copies in 3D is instantaneous when rebuilding the 3D view.
100 copies takes about 11 second to re-build the 3D window.
400 takes about 46 seconds - about 8.2 million polygons.
Actually navigating in 3D is not bad at all - just a little sluggish.
This is in version 18 and the object would have originally been a 3DS file I think then converted to a morph for editing and saved back as an object.
Barry.
Versions 6.5 to 27
i7-10700 @ 2.9Ghz, 32GB ram, GeForce RTX 2060 (6GB), Windows 10
Lenovo Thinkpad - i7-1270P 2.20 GHz, 32GB RAM, Nvidia T550, Windows 11

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‎2014-08-15 08:33 PM
It says the 0.2-1.0 Million polygon is a big file, while 2.0-3.0 million starts to become critical. Many years have passed since that writing, nowadays AC uses multi-core processors, is 64-bit so it can handle much larger and more complex models. I would say now a big model starts in the million polygon range.
AMD Ryzen9 5900X CPU, 64 GB RAM 3600 MHz, Nvidia GTX 1060 6GB, 500 GB NVMe SSD
2x28" (2560x1440), Windows 10 PRO ENG, Ac20-Ac28
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‎2014-08-16 11:25 PM
Is there a more comprehensive tutorial on this as its is leading us to Autodesk or similar with it seems we have less issues with graphics.
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‎2014-08-16 11:51 PM
Having said that if by some reason I need to place different car models within the AC file, what I would do in C4D is remove all unnecessary elements from the car model like steering wheel, seats, brake pads, etc
Conceptually I would have my cars have fully mirrored glass so that I can't see inside and have to import unnecessary stuff.
---
Also in my experience the conversion of some 3D models depend on how they were made originally. This means that some will come in good enough in 3DS but not in DWG or using the "send to Archicad" command from C4D. There is no particular way on how to determine which will work except by trying the different methods.
My usual work flow is to import the file into AC using different methods then I would convert the resulting object to a Morph for clean up and resave as another object.
-----
You might also give this plugin a try
http://www.day8design.hu/modelport/
If you do let us know how it works.
AC28 US/INT -> AC08
Macbook Pro M1 Max 64GB ram, OS X 10.XX latest
another Moderator
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‎2014-08-17 03:54 AM
--------------------------
Richard Morrison, Architect-Interior Designer
AC26 (since AC6.0), Win10

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‎2014-08-18 01:23 PM
So one should always consider how many polygons such imported geometries will add to the project file and try to reduce their polygon count accordingly.
By the way, the Morph Tool also has some commands using which you can simplify its faces and surfaces to reduce polygon count.
AMD Ryzen9 5900X CPU, 64 GB RAM 3600 MHz, Nvidia GTX 1060 6GB, 500 GB NVMe SSD
2x28" (2560x1440), Windows 10 PRO ENG, Ac20-Ac28
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‎2014-08-20 09:16 AM
Archicad28/Revit2024/Rhino8/Solibri/Zoom
MBP2023:14"M2MAX/Sequoia+Win11
Archicad-user since 1998
my Archicad Book