2016-03-09 06:29 AM - last edited on 2023-05-24 10:47 AM by Rubia Torres
2016-03-09 02:21 PM
2016-03-09 06:59 PM
2016-03-09 08:03 PM
2016-03-09 08:06 PM
2016-03-09 10:05 PM
patmay81 wrote:In the local coordinate system of the Door the 0, 0 coordinate is the middle bottom point of the Door. The Door extends both to left and right equally.
1) any ideas on why my wall hole does not show up in 3d? I have scripted a wall hole as:
WALLHOLE 4, 2,
0, 0, 15,
A, 0, 15,
0, B, 15,
A, B, 15
but don't get an opening. See attached image.
WALLHOLE 5, 2, -A/2, 0, 15, A/2, 0, 15, A/2, B, 15, -A/2, B, 15, -A/2, 0, 15It may be a better idea to close the polygon, thus the 5 nodes instead of the 4 (I am not totally sure about this, I just looked at the examples in the GDL guide.)
2016-03-09 10:49 PM
2016-03-09 11:07 PM
2016-03-10 07:15 AM
patmay81 wrote:Here is a short article about the basics of doors and windows:
I was referencing the link from the GDL center, but did not understand the door/window nature of originating from the center of the opening.
2016-03-10 02:27 PM
DGSketcher wrote:Doors and windows are created at a 90˚ rotation to their placement, so the "3" projection_code shows the face, not the top, of the door.
David: "5" is not listed in the GDL manual and therefore I assume a risky option. Normal top view would be PROJECT2 3,270,2 is there some trick in using "5" ?