2018-06-22 07:39 AM
2018-06-22 08:28 AM
2018-06-22 08:30 AM
AC22-23 AUS 7000 | Help Those Help You - Add a Signature |
Self-taught, bend it till it breaks | Creating a Thread |
Win11 | i9 10850K | 64GB | RX6600 | Win10 | R5 2600 | 16GB | GTX1660 |
2018-06-22 08:51 AM
2018-06-22 09:22 AM
2018-06-22 10:21 AM
2018-06-22 10:33 AM
2018-06-22 10:37 AM
AC22-23 AUS 7000 | Help Those Help You - Add a Signature |
Self-taught, bend it till it breaks | Creating a Thread |
Win11 | i9 10850K | 64GB | RX6600 | Win10 | R5 2600 | 16GB | GTX1660 |
2018-06-22 10:42 AM
Erwin wrote:Yes, but we will need a 'vertical' surface for the horizontal rails, and depending in which post you use it could be either horizontal or vertical.
Not impossible to fix by creating some double surfaces (horizontal vertical surfaces to confuse everyone), but it does make you wonder if these things get tested.
2018-06-22 10:49 AM
Lingwisyer wrote:If the Cinerender materials match the internal/OpenGL engines then what you see is what you will get.
Are CineRender textures mapped based off the internal engines mapping or are they remapped?