Saved 3d object has no 3d

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‎2010-09-02 12:19 AM
‎2010-09-02
12:19 AM
I import a 3ds object = ok looks good in AC
I save the model as a .gsm
I place the .gsm on plan
I clean up the graphics.
I open library manager and tries to put the .gsm in a folder (not embedded)
Tha .gsm looks good in 2D but dosen't work in 3d.
I can only use the .gsm in the file where it's born...I want to extract the .gsm and sent to a client. I've done this before so I guess it's about embedded objects...but I cant figure it out!?
If someone knows please advice.
AC13
/Mats
AC 25 SWE Full
HP Zbook Fury 15,6 G8. 32 GB RAM. Nvidia RTX A3000.
HP Zbook Fury 15,6 G8. 32 GB RAM. Nvidia RTX A3000.
2 REPLIES 2

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‎2010-09-02 01:09 AM
‎2010-09-02
01:09 AM
Hi Mats,
When you save a model that contains placed objects, such as the converted 3ds (to gsm) object, the new mega gsm contains macro calls to the placed objects, not the actual geometry.
So, you need both your model gsm, as well as the gsm of the converted 3ds object to be loaded to see the 3D. (And, you'll need the textures folder for the 3ds object, too, if it had had textures applied.)
Not sure if that is what you were asking?
If necessary, when you save your entire model as gsm, save it as an editable object so that you can look at the scripts to find out what is going wrong when your converted 3ds object is called.
Cheers,
Karl
When you save a model that contains placed objects, such as the converted 3ds (to gsm) object, the new mega gsm contains macro calls to the placed objects, not the actual geometry.
So, you need both your model gsm, as well as the gsm of the converted 3ds object to be loaded to see the 3D. (And, you'll need the textures folder for the 3ds object, too, if it had had textures applied.)
Not sure if that is what you were asking?
If necessary, when you save your entire model as gsm, save it as an editable object so that you can look at the scripts to find out what is going wrong when your converted 3ds object is called.
Cheers,
Karl
AC 28 USA and earlier • macOS Sequoia 15.4, MacBook Pro M2 Max 12CPU/30GPU cores, 32GB

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‎2010-09-02 04:52 PM
‎2010-09-02
04:52 PM
Karl wrote:Brilliant Karl. Exactly my problem. From a 40mb object gsm I get a 25kb .gsm when trying to save it as an isolated object to send to a client. I need to read up on that.
So, you need both your model gsm, as well as the gsm of the converted 3ds object to be loaded to see the 3D. (And, you'll need the textures folder for the 3ds object, too, if it had had textures applied.)
Cheers,
Karl
/Mats
AC 25 SWE Full
HP Zbook Fury 15,6 G8. 32 GB RAM. Nvidia RTX A3000.
HP Zbook Fury 15,6 G8. 32 GB RAM. Nvidia RTX A3000.