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object showing project height of openings on plan???

Anonymous
Not applicable
Hi,

An object like this would save us a tremendous amount of time...is it possible (easy) to make? For an opening (actually door or window) I would like the plan symbol to, besides opening width and height, also show project height (...wall height at bottom plus height to opening plus height of opening...).

/Mats
5 REPLIES 5
Anonymous
Not applicable
This should work, if it doesn't try the appendix in the GDL manual for more global variables.

Headht = wido_sill_height + b

Julia
Anonymous
Not applicable
Julia wrote:
This should work, if it doesn't try the appendix in the GDL manual for more global variables.

Headht = wido_sill_height + b

Julia
Thanks Julia!

I see my original question was a but difficult to understand. I want to get the project z of the bottom or top of a wallhole object.

Your answer doesn't solve my problem but it gave me the inspiration to have a look at the globals. I came up with glob_hstory_elev+J_ but it only works if the bottom of the wall lies on the same z as the story z... In the project I'm working on hardly any wall lie directly on the story...
Any suggestions?

Mats
Anonymous
Not applicable
mathome wrote:
Your answer doesn't solve my problem but it gave me the inspiration to have a look at the globals. I came up with glob_hstory_elev+J_ but it only works if the bottom of the wall lies on the same z as the story z... In the project I'm working on hardly any wall lie directly on the story...
Any suggestions?

Mats
You could try the WALL_POSITION global parameter. It returns the current wall's position relative to the project (absolute) origin and is available to the door & window scripts.
Anonymous
Not applicable
Matthew wrote:
mathome wrote:
Your answer doesn't solve my problem but it gave me the inspiration to have a look at the globals. I came up with glob_hstory_elev+J_ but it only works if the bottom of the wall lies on the same z as the story z... In the project I'm working on hardly any wall lie directly on the story...
Any suggestions?

Mats
You could try the WALL_POSITION global parameter. It returns the current wall's position relative to the project (absolute) origin and is available to the door & window scripts.
wall_position gives only 2/3's of the position...guess what position it doesn't give...

Mats
Anonymous
Not applicable
mathome wrote:
wall_position gives only 2/3's of the position...guess what position it doesn't give...

Mats
Really!?!? ...bummer