2014-10-27 01:54 PM
2014-11-08 09:58 AM
2014-11-08 11:41 AM
2014-11-08 04:04 PM
2014-11-10 04:26 PM
2014-11-19 04:58 AM
2014-11-19 07:41 AM
not so hard once you read and re code it several times ha ha.I obviously dont havbe the spirit for this
2014-11-19 12:43 PM
Hmooslechner wrote:I'm glad you like it! I'll try to maybe add some notes to how I did the arrays. I still have to adjust the tube and material though as they are still buggy and have a few more things to set. I am an addict, if I see code I have to understand or I go insane thinking about it. I'll post the new base I'm working on for multiple polylines soon. It does start to get super crazy though lots of parameter memorizing required. Once I have that worked out I plan to add mariosmics curves. However that might be harder for me. I and a shape with corners guy, the circle stuff starts to make my brain hurt ha ha. Thanks again for all your work as it has been what helped me most to understand!not so hard once you read and re code it several times ha ha.I obviously dont havbe the spirit for this
maybe if i Read Your new code several times.. or 500 times..
But we can build our ideas now on the shoulders of Your work now much easier!
No more words - for me this code is simply breathtaking and surely very useful!
Thank You!
2014-11-19 04:02 PM
2014-11-19 06:55 PM
2014-11-19 07:49 PM
sinceV6 wrote:
Hello.
Great to see you guys taking another look at the code.
I see you made single coordinate arrays, with three columns. That's ok. I thought about it too, but for me it was more clear to keep them separated: it was easier to see each x, yand zarrays, than three XYZ[1], XYZ[2] and XYZ[3] (or even XYZ[1], XYZ[2], XYZ[3])
As a suggestion, a clever thing that I saw in one of Olivier Dentan's objects: since there are no longer single x, y, and z parameters as variables, why not declare three variables:
x=1, y=2, z=3
Then call the coordinates using that:
XYZ, XYZ , XYZ
I think is easier to see what's going on.
I haven't got the time right now to dig in it again to add curves. It's not that hard. I'll have to because I'm thinking of creating a property line object, with angle info, sides length, direction, etc.
But I it would be best if the original issue regarding the z coordinate in 2D could be solved; as it appears is not a problem when moving points in 3D.
Best regards.