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Building Material change when creating an object with Complex Profiles

Helm
Booster

Hello there!

I am having a very strange effect when creating library objects and I would like to ask if anyone has encountered the same problem and whether a solution exists.

Long story short: I am trying to create complex furniture objects. I would like these objects to properly reflect the materials they have been built with (WOOD/METAL/ETC). To do this, I have taken full advantage of the "Building Material" instance in Archicad.

This works very well when the object is built with simple walls and slabs. However, when I use a complex profile (for example as a wall), when creating the object Archicad randomly applies a single building material to the whole complex profile, even if it was created using different ones. You can see what I mean in the attached image (original construction on the right with slabs/walls/complex profile wall; on the left the resulting library object).

Yes, a solution is creating the whole structure with only simple walls and slabs, but is there perhaps a way to circumvent this problem? Is there perhaps a little hook I need to check/un-check to force Archicad to respect the originally applied building materials?

Thank you very much for any help you might provide!

 

Operating system used: Windows

 

object creating problems.jpg

10 REPLIES 10
Patrick M
Advisor

consider breaking the profiles up before you convert to morphs. do a quick test, it's interesting. Save a single complex profile as a gdl object, then convert it to morph and save that. Check the file size of each, then open the gdl editor and check the number of lines of script. 
Morph-barf gdl is a real headache. I do it when I need to, but it's a LOT of extra size and unnecessary complexity. Dont use a morph if a profile or shell will do.

BIM solutions and trouble shooting (self proclaimed) expert. Using Archicad 26 5002 US on Mac OS 11.5.2

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