ā2017-11-09
04:57 PM
- last edited on
ā2023-05-24
08:27 AM
by
Rubia Torres
ā2017-11-09 04:58 PM
ā2017-11-09 05:03 PM
ā2022-03-22 10:18 AM
it's 2022 and still suffering at corners, there is some random behaviour at T juctions, corners, and wall reference line position,
you have to handle at least 5 parameters to set a good connection,
it's a mess
ā2022-03-22 10:52 AM
What issues are you having?
Generally 'T' and 'L' intersections are no problem at all.
Strong building material will cut through weaker ones.
The more wall skins you have, the trickier it will get.
And different composite walls trimming can work in one situation but not in another.
You may find that you have to duplicate the same building material to allow for different strengths.
i.e. inside plaster/outside plaster, inside insulation/outside insulation.
Even brick skins, you may need a weak, medium and strong version of the same building material.
I am not saying that absolutely every situation will be automatically solved, especially when you have 3 or more walls all connecting at the same point.
If you can show some examples of what is not working, maybe we can help.
Barry.
ā2022-03-22 01:27 PM
ā2022-03-23 02:45 AM
Is this what you are trying to achieve?
It is just a matter of creating building materials with the correct strengths - strongest cuts weakest.
Barry.
ā2022-03-23 07:12 AM - edited ā2022-03-23 07:14 AM
The issue with that is that sometimes your 400 material is the same as your 100 material, which may end up causing the reverse issue at other corners, for example say on the opposite end of the thin wall you have another double leaf wall continuing upward.
Ling.
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ā2022-03-23 07:57 AM
Not a problem at all if you keep the outside material on the outside and the inside material on the inside.
Barry.
ā2022-03-23 09:21 AM
Upwards. Which results in your 200 cutting your 100.
| AC22-28 AUS 3110 | Help Those Help You - Add a Signature |
| Self-taught, bend it till it breaks | Creating a Thread |
| Win11 | i9 10850K | 64GB | RX6600 | Win11 | R5 2600 | 16GB | GTX1660 |