Modeling
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Elevation display

Anonymous
Not applicable
My reseller has not been able to help with these...

The garage required 2 walls because there is no second floor but there is a window up there.. I don't know why the separation line remains.. they are the same wall copied up... I wish I could use one wall and tell the window not to show below it's floor's elevation. This is a VERY common condition so I must find a smooth way to deal with it.

The door on the right is the same as the one on the left of the same wall..

The crown and frieze meet the roof return but no intersection lines?

I know for the pros here these are minor.. Thanks for any input.

Elevation issues.png
10 REPLIES 10
Djordje
Virtuoso
Thompson, wrote:
2. The textures on your walls are not aligned, but really close. You need to go to the 3D window (using internal rendering engine with Vectorial 3D hatching set to on) then select the element(s) in 3D and from the Edit menu choose Align 3D texture>Set Origin then chose a point on the model for the texture to start. This seems to be more noticeable with brick patterns.
Works also in OpenGL provided the assigned texture matches the 3D hatch.
Djordje



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