2013-07-17 04:45 AM - last edited on 2023-05-23 06:06 PM by Rubia Torres
2013-07-17 06:27 AM
2013-07-17 04:59 PM
GeNOS wrote:I sure hope your client doesn't have children and/or children never visit a house with ladder-like balusters like that...
have a client who wants this ...the horizontal balusters, they
2013-07-17 06:54 PM
Macbook Pro M1 Max 64GB ram, OS X 10.XX latest
another Moderator
2013-07-17 06:55 PM
2013-07-17 06:55 PM
2013-07-17 10:38 PM
Karl wrote:That would be great fun! (Boo the Stair Police)GeNOS wrote:I sure hope your client doesn't have children and/or children never visit a house with ladder-like balusters like that...
have a client who wants this ...the horizontal balusters, they
ejrolon wrote:If GeNOS's signature is still up to date, no Morph tool in AC14
What I would do is use a curved beam with a complex profile to define the arc .
Convert it to morph.
Select the end plane and move it in the Z coordinate.
2013-07-17 10:40 PM
s2art wrote:Oops.
…
If GeNOS's signature is still up to date, no Morph tool in AC14
Macbook Pro M1 Max 64GB ram, OS X 10.XX latest
another Moderator
2013-07-18 02:38 AM
s2art wrote:perfect, that might be the easiest option. i tired searching the library but unless you know a keyword there would be dozens of items you would never see.
There is the Spiral object under Basic Shapes in the standard AC Library. You must be able to work out the sweep angle and radius of axis, the height of the spiral will be your floor to floor height. Use an SEO for the vertical cut at the bottom end of the rail.
The horizontal balusters could be the Elbow object from the same library, make one, Multiply in Rotate mode with vertical displacement.
2013-08-01 12:11 AM