I want to make sure that the shape of the complex wall does not change even if the height of the wal
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2022-05-30 06:56 PM
I want to make sure that the shape of the complex wall does not change even if the height of the wall changes... It's not going well. If there is any control such as angle, I'll try it... ㅠㅠ
I'd appreciate it if you could let me know.
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2022-05-31 07:46 AM
Yes you can.
You can add modifiers to the top of the skins so you can increase the height that way by stretching the individual skins.
Or you can set the 'height stretch' so that only a portion of the wall stretched as you adjust the overall height of the wall.
This way the angled portion at the bottom will remain unchanged.
Barry.
Versions 6.5 to 27
i7-10700 @ 2.9Ghz, 32GB ram, GeForce RTX 2060 (6GB), Windows 10
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2022-05-30 10:18 PM
Complex profile walls are constant in width and height otherwise you use offset modifiers that let you control which skin to resize horizontally or vertically depending on modifiers you set, so if you like to get the wall adjusted to floor height or whatever don’t use offset modifiers.
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2022-05-31 05:11 AM
It is not accurately translated whether it is saying yes or no.
To use the author translate.google.com...
"You have to build walls by height." I mean
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2022-05-31 05:16 AM
The modifiers can not change the angles of any skins.
They will simply extend the shape of the polygon (skin) extending on the same angle as the original side.
Unfortunately it is not possible to modify the position of one node only.
Edges only can be modified and they will simply extend the adjoining edges in the same direction that they are already in.
It is the same if you extended the edge of a fill in plan.
Barry.
Versions 6.5 to 27
i7-10700 @ 2.9Ghz, 32GB ram, GeForce RTX 2060 (6GB), Windows 10
Lenovo Thinkpad - i7-1270P 2.20 GHz, 32GB RAM, Nvidia T550, Windows 11
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2022-05-31 07:32 AM
Are you saying that you can't make a lower part that doesn't change even when the height of the wall changes like I wanted?
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2022-05-31 07:46 AM
Yes you can.
You can add modifiers to the top of the skins so you can increase the height that way by stretching the individual skins.
Or you can set the 'height stretch' so that only a portion of the wall stretched as you adjust the overall height of the wall.
This way the angled portion at the bottom will remain unchanged.
Barry.
Versions 6.5 to 27
i7-10700 @ 2.9Ghz, 32GB ram, GeForce RTX 2060 (6GB), Windows 10
Lenovo Thinkpad - i7-1270P 2.20 GHz, 32GB RAM, Nvidia T550, Windows 11
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2022-05-31 10:31 AM
Thank you so~~~~~~~~~~~so much ^^