Level Dimension doesn't like Reference levels?

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2007-12-07
10:29 AM
- last edited on
2023-05-25
06:31 PM
by
Rubia Torres
Placing them on the surface of meshes and slabs works fine using gravity, but they display relative to the Project Zero all the time, despite my setting efforts.
To get it right i have to edit every level dimension using the Custom Text option. Annoying.
Can anyone confirm this is a bug in AC11 -1114 ?
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2007-12-07 12:18 PM

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2007-12-07 04:19 PM

But it's still a workaround, isn't it, I am/was convinced that you should get that result immediately with the setting as attached?




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2007-12-07 06:28 PM

Thomas wrote:Yep that's nice.
drag-copies of the resulting level dimension


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2007-12-07 09:57 PM
What happens is that the Autotext (when copied) somehow reads the first level and recalculates for the new position using the extended plane/slope of the first roof and the distance from the first position

So if you use drag a copy on a level dimension, be careful. Check and double-check! When above another roof, you have to place a new dimension using gravity, and then edit like James described it.
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2007-12-07 11:31 PM
Thomas wrote:Well that's intuitive, not. I've only used that technique for meshes so I haven't been bitten by the roof thing.
What happens is that the Autotext (when copied) somehow reads the first level and recalculates for the new position using the extended plane/slope of the first roof and the distance from the first position.
I think level dims are due for a do-over. I've always thought it strange you had to turn on gravity to get them to behave like a dimension rather than an object. After all you don't have to instruct linear dimensions to
It might be better to select the element you want to dimension and say 'Place Level Dim', similar to 'Label Elements'. Then if you dragged the dim too far it would warn you.
I'm sure there's more to it but gravity should be about model elements, not annotations.

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2007-12-08 01:11 AM
I was using roofs to model a sloping road in this case. Not my usual method, but convenient here. Guess I found this problem by chance. Thanks for your help!
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2007-12-13 08:37 AM
Levels and dimensions should NEVER be copied, only inserted as new one. Or else you are in a danger zone where you have faked static information on your modell and not interactive.
Thomas wrote:
Well, not THAT happy anymore. i discovered that the drag-copy works within the area covered by one item (a mesh or a roof) but when you delve out of that, for example over another roof, it wont work. It displays the level as it would be had the first roof extended to the current place, instead of using gravity at the new position.
What happens is that the Autotext (when copied) somehow reads the first level and recalculates for the new position using the extended plane/slope of the first roof and the distance from the first position
So if you use drag a copy on a level dimension, be careful. Check and double-check! When above another roof, you have to place a new dimension using gravity, and then edit like James described it.

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2007-12-13 09:05 AM
TurboGlider wrote:I believe you're right, programmer-logic-wise. The problem with this surfaces when I copied a level dimension in the floor plan to a spot outside the "current" roof's polygon - there I got a displayed non-existent "virtual" reading to a non-existent "virtual" extension of the same roof's projected surface plane. Not very useful.
It's totally natural that level would behave like this, because it is connected to the roof that you place it on. If you don't make the software behave like this you could get enormous problems later, lets say you have alot of roofsobject on each other that represent inner roof, outer roof and so on, which roof should level object act with if you turn the other roof on??
For ease of use, the level dimension on the floor plan should behave differently: If I have gravity on, and a certain reference level active, it should display the distance to the reference level from the surface point below the spot where I place it, like if I dropped a ball there. And this should work the same wether placed or copied (unless the original was static, that should trigger a warning).
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2007-12-13 10:53 AM