cancel
Showing results for 
Search instead for 
Did you mean: 
EN
cancel
Showing results for 
Search instead for 
Did you mean: 

Mesh visibility

Hi, is there some tips how to get know that mesh will be or not visible in 3D ?

For example when I'm bendig too much I can't see mesh and if I I reduce bending it's gonna show in 3D.
Also this happen when I have some holes in mesh.

Do you know whats the right doing it to avoid it

Thanks 🙂
AC 7 - 27 SWE

MacBook Pro, M4 Pro
1 Solution

Accepted Solutions
David Maudlin
Rockstar
Vojtech Slavik:

What is probably happening is that the straight edge is crossing the arc near the nodes at the top and bottom of your shape. This creates a self-intersecting polygon that is impossible physically, so cannot be shown in 3D. Sometimes this can be seen by zooming in very close at the node.

David
David Maudlin / Architect
www.davidmaudlin.com
Digital Architecture
AC29 USA Perpetual • Mac mini M4 Pro OSX15 | 64 gb ram • MacBook Pro M3 Pro OSX14 | 36 gb ram

Go to post

7 Replies 7
Anonymous
Not applicable
Hi Vojtech,

It may be some kind of bug related to micro gaps between coincident arcs.
I can see that there is a node in the middle of an Arc on the bottom one.
Check it the Arcs are really coincident (Curve and Nodes).
Hope this helps.
David Maudlin
Rockstar
Vojtech Slavik:

What is probably happening is that the straight edge is crossing the arc near the nodes at the top and bottom of your shape. This creates a self-intersecting polygon that is impossible physically, so cannot be shown in 3D. Sometimes this can be seen by zooming in very close at the node.

David
David Maudlin / Architect
www.davidmaudlin.com
Digital Architecture
AC29 USA Perpetual • Mac mini M4 Pro OSX15 | 64 gb ram • MacBook Pro M3 Pro OSX14 | 36 gb ram
I don't think there is micro gap, there is must be some limit how thin can be mash or something.
This is example but if I have more complicated ground sometimes is very hard to find which "corner" is doing this problem



Braza wrote:
Hi Vojtech,

It may be some kind of bug related to micro gaps between coincident arcs.
I can see that there is a node in the middle of an Arc on the bottom one.
Check it the Arcs are really coincident (Curve and Nodes).
Hope this helps.
AC 7 - 27 SWE

MacBook Pro, M4 Pro
It's definitely this but is there some way how to avoid it... because this information is not visible in 2D
David wrote:
Vojtech Slavik:

What is probably happening is that the straight edge is crossing the arc near the nodes at the top and bottom of your shape. This creates a self-intersecting polygon that is impossible physically, so cannot be shown in 3D. Sometimes this can be seen by zooming in very close at the node.

David
AC 7 - 27 SWE

MacBook Pro, M4 Pro
Anonymous
Not applicable
Yes. David is correct.
It looks like a, lets say, limitation for the Mesh geometry. As I tested with Slabs and it works fine.
If using a Slab is not an option, as a workaround: Create node in the arc segment, right next to the point of inflection. Then convert the tiny arc segment to a straight one. This would do the trick.
Another solution, is to create a single pavement Mesh that covers also the lawn. Then do a SEO operation to cut the lawn from the pavement.
Hope this helps.
Ok, I understand.

Thanks
AC 7 - 27 SWE

MacBook Pro, M4 Pro
Lingwisyer
Guru
I usually end up chamfering the points of meshes that are like that. It prevents any degen issues and is purely cosmetic, in my case anyway.



Ling.

AC22-29 AUS 3200Help Those Help You - Add a Signature
Self-taught, bend it till it breaksCreating a Thread
Win11 | i9 10850K | 64GB | RX6600 Win11 | R5 2600 | 16GB | GTX1660

Still looking?

Browse more topics

Back to forum

See latest solutions

Accepted solutions

Start a new discussion!