Mesh visibility

- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
‎2021-06-14
12:08 PM
- last edited on
‎2023-05-25
04:50 PM
by
Rubia Torres
For example when I'm bendig too much I can't see mesh and if I I reduce bending it's gonna show in 3D.
Also this happen when I have some holes in mesh.
Do you know whats the right doing it to avoid it
Thanks
iMac (Retina 5K, 27-inch, 2020),
3,6 GHz 10-Core intel Core i9, 64 GB 2667 MHz DDR4, AMD Radeon Pro 5700 XT 16 GB
Solved! Go to Solution.
Accepted Solutions

- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
‎2021-06-14 01:17 PM
What is probably happening is that the straight edge is crossing the arc near the nodes at the top and bottom of your shape. This creates a self-intersecting polygon that is impossible physically, so cannot be shown in 3D. Sometimes this can be seen by zooming in very close at the node.
David
www.davidmaudlin.com
Digital Architecture
AC28 USA • Mac mini M4 Pro OSX15 | 64 gb ram • MacBook Pro M3 Pro | 36 gb ram OSX14
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
‎2021-06-14 12:23 PM
It may be some kind of bug related to micro gaps between coincident arcs.

I can see that there is a node in the middle of an Arc on the bottom one.
Check it the Arcs are really coincident (Curve and Nodes).
Hope this helps.

- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
‎2021-06-14 01:17 PM
What is probably happening is that the straight edge is crossing the arc near the nodes at the top and bottom of your shape. This creates a self-intersecting polygon that is impossible physically, so cannot be shown in 3D. Sometimes this can be seen by zooming in very close at the node.
David
www.davidmaudlin.com
Digital Architecture
AC28 USA • Mac mini M4 Pro OSX15 | 64 gb ram • MacBook Pro M3 Pro | 36 gb ram OSX14

- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
‎2021-06-14 01:20 PM
This is example but if I have more complicated ground sometimes is very hard to find which "corner" is doing this problem
Braza wrote:
Hi Vojtech,
It may be some kind of bug related to micro gaps between coincident arcs.![]()
I can see that there is a node in the middle of an Arc on the bottom one.
Check it the Arcs are really coincident (Curve and Nodes).
Hope this helps.
iMac (Retina 5K, 27-inch, 2020),
3,6 GHz 10-Core intel Core i9, 64 GB 2667 MHz DDR4, AMD Radeon Pro 5700 XT 16 GB

- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
‎2021-06-14 01:22 PM
David wrote:
Vojtech Slavik:
What is probably happening is that the straight edge is crossing the arc near the nodes at the top and bottom of your shape. This creates a self-intersecting polygon that is impossible physically, so cannot be shown in 3D. Sometimes this can be seen by zooming in very close at the node.
David
iMac (Retina 5K, 27-inch, 2020),
3,6 GHz 10-Core intel Core i9, 64 GB 2667 MHz DDR4, AMD Radeon Pro 5700 XT 16 GB
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
‎2021-06-14 04:23 PM
It looks like a, lets say, limitation for the Mesh geometry. As I tested with Slabs and it works fine.

If using a Slab is not an option, as a workaround: Create node in the arc segment, right next to the point of inflection. Then convert the tiny arc segment to a straight one. This would do the trick.

Another solution, is to create a single pavement Mesh that covers also the lawn. Then do a SEO operation to cut the lawn from the pavement.
Hope this helps.

- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
‎2021-06-14 04:36 PM
Thanks

iMac (Retina 5K, 27-inch, 2020),
3,6 GHz 10-Core intel Core i9, 64 GB 2667 MHz DDR4, AMD Radeon Pro 5700 XT 16 GB

- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
‎2021-06-15 03:41 AM
Ling.
AC22-28 AUS 3110 | Help Those Help You - Add a Signature |
Self-taught, bend it till it breaks | Creating a Thread |
Win11 | i9 10850K | 64GB | RX6600 | Win11 | R5 2600 | 16GB | GTX1660 |