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Modeling
About Archicad's design tools, element connections, modeling concepts, etc.

Modeling Masonry Walls so Vectorial Hatching & Texture Mapping align

rm
Advisor
In my office, we have never been able to solve this problem with masonry walls. I hope its just user error, but I am starting to think it is a limitation of AC. If so, this is a really bad limitation.

Lets say you have a 2 story space totaling 20' in height. On floor 1, you draw your walls 10' tall. On floor 2, you draw the same wall, one above the other, again 10' tall.

Pull up either a 2D Elevation or 3D view with vectorial hatching turned on and you see the problem immediately. The upper hatching will not offset the properly to display the running pattern of the brick.

Yet if you change the 3D vectorial view to 3D Render view, the texture map of the masonry does what it should do for each floor and properly align the running bond of the brick.

Am I completely missing a very simple setting in AC that would correct the vectorial hatching on 2D and 3D views?

Thanks!
Robert Mariani
MARIANI design studio, PLLC
Architecture / Architectural Photography
www.robertmariani.com

Mac OSX 13.1
AC 24 / 25 / 26
10 REPLIES 10
Barry Kelly
Moderator
In the surface settings for the texture there is an option for "Random Origin".
I see mine in on, which seems counter-intuitive to me when I think about it.

Just wondering if that makes any difference?
I think it may only apply when you do a render but not in OpenGL in the 3D window.
Sorry I don't have time to test it at the moment.

Barry.
One of the forum moderators.
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