In the surface settings for the texture there is an option for "Random Origin".
I see mine in on, which seems counter-intuitive to me when I think about it.
Just wondering if that makes any difference?
I think it may only apply when you do a render but not in OpenGL in the 3D window.
Sorry I don't have time to test it at the moment.
Barry.
One of the forum moderators.
Versions 6.5 to 27
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