2003-11-12 05:16 AM - last edited on 2023-05-23 05:30 PM by Rubia Torres
2003-11-12 06:08 AM
2003-11-12 05:06 PM
2003-11-12 08:50 PM
Actually, the seams between segments have a small chamfer... it would be cool, but not strictly necessary, to capture those chamfers so that shadows and so forth can be rendered accuratelyA simple way to render the chamfer would be to use bullion operations in V8-8.1, make a thick slab which is triangular in plan (the size of your chamfer) and copy it around your building as required. Put it on a special layer so you can group all of them and then subtract them all from the walls.
2003-11-13 12:52 AM
2003-11-13 07:58 AM
Bill wrote:More or less what I was going to suggest.
make a thick slab which is triangular in plan (the size of your chamfer) and copy it around your building as required. Put it on a special layer so you can group all of them and then subtract them all from the walls.
The down side is they will not show correctly on plan, so you would need a patch for the plan, you could group the patch with the slab (on different layers) before you copy them around to save effort.
2003-11-13 08:08 AM
archibaldo wrote:Actually, the wall accessory isn't a solution for his needs unless the only views will be elevations and full 3D exteriors (no 3D cuts). Even then, it is far more complex than the solid element op solution.
if you are not a beginner like you are
you could make a 2d or 3d wall accesory object by modifying the solution of wall stud framing object .
it has the inteligence to adapt to a wall with an complex master script gdl sintax and with solid operations in gdl scripts like PLACEGROUP etc. it can respect the existing holes in wall