License Delivery maintenance is expected to occur on Saturday, November 30, between 8 AM and 11 AM CET. This may cause a short 3-hours outage in which license-related tasks: license key upload, download, update, SSA validation, access to the license pool and Graphisoft ID authentication may not function properly. We apologize for any inconvenience.
Modeling
About Archicad's design tools, element connections, modeling concepts, etc.

Need to rotate a profile?

Anonymous
Not applicable
Do I need to use a different tool to do this?

baluster 1.jpg
14 REPLIES 14
Anonymous
Not applicable
Can't seem to get it to rotate. it's coming in as an extrusion?
baluster 2.jpg
Anonymous
Not applicable
Got it, Sorry.

Hope I can increase the resolution of this...?
Eduardo Rolon
Moderator
Use the Shell Tool instead of Custom Profiles.
Eduardo Rolón AIA NCARB
AC27 US/INT -> AC08

Macbook Pro M1 Max 64GB ram, OS X 10.XX latest
another Moderator

Karl Ottenstein
Moderator
Jonathan wrote:
Got it, Sorry.

Hope I can increase the resolution of this...?
Generally, you won't want to increase the resolution - as I assume these will be multiplied and thus you'll multiple a higher polygon count element. If it were to be cut and detailed at a large scale, then sure.. the edges would look terrible. In this case, convert the result to a Morph, hide/smooth the morph edges, and it'll look plenty good. Then multiply the resulting morph element.

Glad you figured out how to revolve. The main issue with your original profile is that it was a full cross-section. To rotate, you want half of the profile ... a cut from the center of rotation out. You can then rotate using he wall tool, the Morph tool or as Eduardo suggests the Shell tool.
One of the forum moderators
AC 28 USA and earlier   •   macOS Sonoma 14.7.1, MacBook Pro M2 Max 12CPU/30GPU cores, 32GB
Anonymous
Not applicable
Thanks guys.
I think they are working good enough. Maybe convert to morph later if needed.
Anonymous
Not applicable
Tricky part will be to create enough morph bolders to do the fountain feature on the left and then the stairs..Ugh
baluster 5.jpg
Anonymous
Not applicable
It's a lot of rocks and bolders.
Karl Ottenstein
Moderator
I think it would be easier to hire a front loader and a dump truck than to model that. 😉

But, see Barry's tip here:
http://archicad-talk.graphisoft.com/viewtopic.php?p=217585#217585
about converting cubes into Morphs to create boulder shapes.

That same thread has a link to a boulder object by Roberto Corona. If you have Cigraph ArchiSuite, it has a random rock object.

There are two random rocks from Cadimage on BIMComponents - a rough one and a smooth one:
https://bimcomponents.com/Search/rock

Looking at it further - I think I would model the mass as a mesh with a rock surface applied and use CineRender's displacement feature and call it close enough.
One of the forum moderators
AC 28 USA and earlier   •   macOS Sonoma 14.7.1, MacBook Pro M2 Max 12CPU/30GPU cores, 32GB
Anonymous
Not applicable
I know! I'm not looking forward to doing it, but if it works out it should look great and maybe be worth the effort.

I'v used the rots before and they are a bit strange. I spent a long time aranging those once and remember seeing them move around on their own out of the corner of my eye when the plan view would splash. Don't trust those rots anymore:-) See attached example of the rots.

I'll check out Barry's tip, thanks.
If I can make ten or twenty rock / bolder morphs of varying sizes it shouldn't be too hard to get them in there....

Karl wrote:
I think it would be easier to hire a front loader and a dump truck than to model that. 😉

But, see Barry's tip here:
http://archicad-talk.graphisoft.com/viewtopic.php?p=217585#217585
about converting cubes into Morphs to create boulder shapes.

That same thread has a link to a boulder object by Roberto Corona. If you have Cigraph ArchiSuite, it has a random rock object.

There are two random rocks from Cadimage on BIMComponents - a rough one and a smooth one:
https://bimcomponents.com/Search/rock

Looking at it further - I think I would model the mass as a mesh with a rock surface applied and use CineRender's displacement feature and call it close enough.