2008-05-09 09:47 AM
2008-06-16 07:06 PM
2008-06-16 07:26 PM
Peter wrote:I believe this can now be achieved with the new 3D Document capability.
One question though, maybe for the beta testers, has the openGL window display been updated to show material fills generally, as well as the individual cores where it is cut though?
2008-06-16 07:38 PM
2008-06-16 07:59 PM
2008-06-16 08:02 PM
2008-06-16 08:03 PM
Laura wrote:I thought the 3D document was a static 3 dimensional 'view' of the model. Can vectorial fills now be displayed in real time in the OpenGL 3D window? Like the old internal engine (but faster).Peter wrote:I believe this can now be achieved with the new 3D Document capability.
One question though, maybe for the beta testers, has the openGL window display been updated to show material fills generally, as well as the individual cores where it is cut though?
LINZ wrote:I thought it could currently?
Also, does this mean AC12 will be able to use all of my cores for rendering too?
2008-06-16 08:18 PM
2008-06-16 08:21 PM
LINZ wrote:
Also, does this mean AC12 will be able to use all of my cores for rendering too?
Clarke wrote:This seems to be a consistent misunderstanding with AC Lightworks Rendering. The Lightworks rendering engine only uses ONE CORE for rendering. To see this for yourself, open Task Manager in Windows, and watch the Resource graph... only one core will be used by the render engine. Cinema 4D will use multiple cores for rendering though. It is also capable of network rendering, if you have multiple computers on a network.
I thought it could currently?
2008-06-16 08:25 PM
LINZ wrote:Looks like I just answered my own question..... Unless the LW engine is modified, single core renders will continue to be the native AC12 offering. Nonetheless, the speedier 3D navigation will be a HUGE efficiency gain!LINZ wrote:
Also, does this mean AC12 will be able to use all of my cores for rendering too?Clarke wrote:This seems to be a consistent misunderstanding with AC Lightworks Rendering. The Lightworks rendering engine only uses ONE CORE for rendering. To see this for yourself, open Task Manager in Windows, and watch the Resource graph... only one core will be used by the render engine. Cinema 4D will use multiple cores for rendering though. It is also capable of network rendering, if you have multiple computers on a network.
I thought it could currently?
2008-06-16 08:26 PM
william235711 wrote:AC12 can at least use up to 8 cores. I'm not sure about rendering, though, that is Lightwork's domain still.
How many cores are involved? How many processors? Is it for all tasks or just a limited number? Which ones?