Story Settings questions
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2008-10-29 04:44 PM
Thanks,
Michele
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2008-10-29 08:04 PM
Just your machine or everyones?
Architect, Consultant
MacBook Pro Retina, 15-inch Yosemite 2.8 GHz Intel Core i7 16 GB 1600 MHz DDR3
Mac OSX 10.11.1
AC5-18
Onuma System
"Implementing Successful Building Information Modeling"
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2008-10-29 08:19 PM
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Thanks,
Michele
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2008-10-29 11:22 PM
Cheers,
Link.
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2008-10-30 12:02 AM
Link wrote:ow, where can we get that story marker by Rod Jurich from?
Arghhh! This is a huge misunderstanding! Don't set up your story elevations as real world elevations. Please see my previous explanation on this subject here.
Cheers,
Link.
its perfect for what we are use to doing in autocad (visually)
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2008-10-30 12:15 AM
Link wrote:just re reading you post about the levels.. what actual reason is there for not putting the project "40,000" in the air other then ,"you shouldnt" ??
Arghhh! This is a huge misunderstanding! Don't set up your story elevations as real world elevations. Please see my previous explanation on this subject here.
Cheers,
Link.
im in AC12 and iv been setting all my projects up in the air to there real level and have not run into any problems??? is there somethign im missing?
cheers
Gene
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2008-10-30 12:24 AM
Storey 1 Survey
Storey 2 basements
Storey 3 ground floor
Storey 4 floors beyond etc.
you can also have minus storeys so that your above storeys corelate to the storey setting
eg
storey 1 = level 1
storey 2 = level 2
etc
Generally I'd start at the lowest storey setting (RL+0.000) and work my way up. ArchiCAD has a habit of changing set dimension by internal calculation
Hope this may help in some way
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2008-10-30 01:28 AM
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2008-10-30 01:35 AM
GeNOS wrote:Well basically it goes against the grain of ArchiCAD's modeling process. It all has to do with the model's relationship with the Project Origin. If we keep the project at the origin, the model is in one constant place the whole time. If we adjust the storeys, then the model is moving vertically away from the project origin.
just re reading you post about the levels.. what actual reason is there for not putting the project "40,000" in the air other then ,"you shouldnt" ??
im in AC12 and iv been setting all my projects up in the air to there real level and have not run into any problems??? is there somethign im missing?
cheers
Gene
I will admit that it is becoming less of a problem as GS gives us more flexibility in the way we can reference elements, place drawings, dimension in elevation etc, but it may still be an issue when exporting to other applications if the model is a long distance away from the project origin. Even AC itself can have trouble calculating the model if it has to use very large numbers.
There's probably a host of other issues (if anyone else wants to add to them
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Cheers,
Link.
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2008-10-30 01:39 AM
GeNOS wrote:There is some anecdotal evidence that placing models further away from Project zero slows down your file's performance. Further placement equals even lesser performance. Eight miles is REALLY far.Link wrote:just re reading you post about the levels.. what actual reason is there for not putting the project "40,000" in the air other then ,"you shouldnt" ??
Arghhh! This is a huge misunderstanding! Don't set up your story elevations as real world elevations. Please see my previous explanation on this subject here.
Cheers,
Link.
im in AC12 and iv been setting all my projects up in the air to there real level and have not run into any problems??? is there somethign im missing?
cheers
Gene
More importantly, I'd say not to place the model 40,000 feet in the air because it's easier to just use a working level. By placing a fake level to make your model that high, it already screams "workaround", which is silly when there's a feature that already handles that.
If the civil engineer tells you that you need to move your building up 1.3 feet two weeks before final CD's, you would find it much easier to change a working level in Archicad than it is to move the entire model and all it's associated annotation 1.3 feet. Changing the working level means making the change once, in a simple dialog. Moving the model means moving the model and then moving all your text and any other 2D information in every elevation and section in your entire project. Five minutes of work vs. five hours of work.