2009-04-03 04:46 PM
2009-05-15 11:56 AM
2009-05-15 12:23 PM
Thomas wrote:Definately .. but to do this on the Mac platform (under Snow Leopard) pretty sure you would end up supporting OpenCL anyway .. so we get everything!
I'd guess it's more efficient to optimize the multi-core and 64-bit CPU usage. And that would enhancebothplatforms.
Thomas wrote:I think we both know what the chances are of Apple chosing a closed MS system over an open one (or their own closed one).
If you want toreallymake a difference in this area, for better performance and easier development, I'd say convince Apple to adopt DirectX in MacOSX! This isn't as far-fetched as it may seem. Many game developers would be happy, and that would add to Apple's revenue as well as Microsoft's!
2009-05-15 12:37 PM
Thomas wrote:Virtually impossible. DirectX is a proprietary technology, so Microsoft would have to develop and license it for platforms other than Windows. Based on past experience, they only do this to establish a new technology, as we see with SilverLight, or to placate anti-trust authorities. You can guarantee they will drop support for platforms other than Windows as soon as they feel they have established a strong hold on the market (or at least make sure other platforms are inferior or not 100% compatible).
I'd say convince Apple to adopt DirectX in MacOSX! This isn't as far-fetched as it may seem. Many game developers would be happy, and that would add to Apple's revenue as well as Microsoft's!
2009-05-15 03:08 PM
Ralph wrote:Ralph, I'm aware of this. I'm just saying you can't be sure, business reality isn't constant. Apple has licensed Microsoft's Exchange server now, only a few thought that would happen before. And a few years ago, only the worst conspiracy theorists of us realized that Apple was keeping an Intel OSX version under wraps, to throw at us when needed
Virtually impossible. DirectX is a proprietary technology, so Microsoft would have to develop and license it for platforms other than Windows. Based on past experience, they only do this to establish a new technology, as we see with SilverLight, or to placate anti-trust authorities. You can guarantee they will drop support for platforms other than Windows as soon as they feel they have established a strong hold on the market (or at least make sure other platforms are inferior or not 100% compatible).
2009-05-15 03:51 PM
Thomas wrote:This is only a by-product of an EU directive forcing Microsoft to publish their server specs, i.e. anti-trust measures forced them to do it. There's plenty of reports in this, I found just one example here.
Apple has licensed Microsoft's Exchange server now, only a few thought that would happen before.
2009-05-15 05:34 PM
2009-05-15 06:30 PM
2009-05-16 03:39 AM
so sounds like MS are not exactly trying to have OpenGL run properly on Windows .. not because it has problems, but because they want control.Yep, I reckon this is the case. It is so easy to proclaim that we 'really do support' OGL but in fact MS 'just allows' to run it on Win. Given the nature of this technology it has to have an attention of more than an ordinary application....
2009-06-06 03:41 PM
2009-06-07 03:06 AM
teamwork - that is what 13 is about...so I've heardfinally good news!!!! current TW sucks...