it is probably 'a user that doesn't know squat about lightworks in ArchiCad and should buy the book question' (which I may do yet). I say this because when I take the photo, or any other texture I have and create the new material as OpenGL it looks perfect (when viewed in 3D openGL or rendered as Internal Engine). OK, there is some tiny tiling effect, but not really noticeable. The problem comes in when I switch to LightWorks Rendering Engine and try to fill out the parameters. Since I can't find an exact shader to use, I must guess. I have one which comes fairly close as Colour = Wrapped Image = jpeg image, Reflectance = Wrapped Woven Anisotropic, Transparancy = None, Displacement = Wrapped Bump Map = image, Texture Space = none, Pipeline = none. While this looks 'pretty good', it comes out more purple than the original and I'm not sure how to tweak it (since the color is coming from the photo).
I would like to try the rough and casting shaders as you suggest, so I can compare the effects. Where do I pull up the shaders, are they located under the archive section, under which I have 5 archives, ray tracing.lwa,architectural.lwa, essential.lwa, basic.lwa and industrial.lwa (each with various shaders).