2008-10-30 02:26 PM - last edited on 2023-05-26 02:44 PM by Rubia Torres
2008-10-30 03:19 PM
2008-10-30 05:54 PM
Peter wrote:And the internal engine's output is vectorial, vs OpenGL's bitmapped. Makes for smaller PDFs
Instead, it can show material surface fills, and also shadows which you don't get in the OpenGL window. It is also to scale, so you can copy the lines to be used elsewhere. The OpenGL is only an 'image' and has no scale.
2008-10-31 12:11 AM
2008-10-31 02:21 AM
Ben wrote:Look for Vectorial 3D Hatching in 3D window settings.
I think you guys got wrong,, I meant textures were surface material fill.
can I fix it up???? thankS~~~
2008-10-31 04:39 AM
2008-10-31 05:19 AM
2008-10-31 06:25 AM
2008-10-31 12:37 PM
2008-10-31 03:46 PM