2006-07-13 11:08 PM - last edited on 2023-05-26 11:38 AM by Rubia Torres
2006-07-13 11:30 PM
2006-07-13 11:43 PM
2006-07-14 02:30 AM
2006-07-14 05:31 PM
2006-07-15 04:03 PM
adamh wrote:That's what I thought. What I said before about some windows in the profiled walls still applies. Until the parts are fixed, the only solutions are to use a different window or figure a way to avoid using the profiled wall.
i used the merge wall function as follows; drew to walls parallel to each other (cmu wall with furring) then went to Design > Complex Profiles > Merge Walls. i gave it a name and this is what i have been referring to as "complex profile" or "profile wall"
2006-07-15 05:15 PM
2006-07-15 06:02 PM
2006-07-16 12:25 AM
Peter wrote:I went to line 156 in the master script and found an IF statement that essentially said "If there is more than one wall skin assign all the following values..."
Hello Matthew,
May I ask what you did to fix the wa_trim_us_10.gsm macro ?
Peter Devlin
!! BRICK VENEER CALCULATION !! ws1=WALL_SKINS_PARAMS[1][2] IF WALL_SKINS_NUMBER >1 THEN ws2=WALL_SKINS_PARAMS[2][2] IF WALL_SKINS_NUMBER >2 THEN ws3=WALL_SKINS_PARAMS[3][2] IF WALL_SKINS_NUMBER >3 THEN ws4=WALL_SKINS_PARAMS[4][2] IF WALL_SKINS_NUMBER >4 THEN ws5=WALL_SKINS_PARAMS[5][2] IF WALL_SKINS_NUMBER >5 THEN ws6=WALL_SKINS_PARAMS[6][2] IF WALL_SKINS_NUMBER >6 THEN ws7=WALL_SKINS_PARAMS[7][2] IF WALL_SKINS_NUMBER >7 THEN ws8=WALL_SKINS_PARAMS[8][2]This performs the identical function as far as composites are concerned so it shouldn't break anything that the part already does. It burns a few extra clock cycles, but I didn't feel like performance tuning it. Of course this doesn't mean that the trims will actually work in any predictable way with profiled walls, they just don't break the whole window.
2006-07-16 01:47 AM