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Visualization
About built-in and 3rd party, classic and real-time rendering solutions, settings, workflows, etc.

8" White CMU Texture

Not applicable
Could anyone direct me to a link containing a WHITE-PAINTED 8" CMU texture, please? Or, better yet, is there a way to duplicate and modify the existing "Surf-8" CMU" material to look like it is painted white in a LightWorks PhotoRendering? I've played with numerous settings in the LightWorks Engine menu of the Materials window with no successful results.

Thanks for your help!
27 REPLIES 27
Dwight
Newcomer
There's many things that COULD be done, but the most direct fix you can apply is to change the Colour Shader as indicated in the attachment.

Make the grid light grey and the background white.


Increase light reflectance until the tiles get bright enough.
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Dwight Atkinson
Not applicable
Dwight:

Thanks for your help. Unfortunately, I can't make the grid stagger 8" as in a typical running bond. Also, the block has lost the "realistic" quality that I assume it was pulling from the texture image itself. Is there a way to duplicate and alter the texture image so that the block in the image is actually white instead of gray? Or is there another suggestion you may have? My goal is to make the materials in these renderings as realistic as possible. I've attached an image of part of the rendering with the settings from your last suggestion (you can compare the block against a white ceiling tile). Thanks again for your help and any further assistance would be greatly appreciated!
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Dwight
Newcomer
We stack our CMU's - not running.

So how about this one, then?
Dwight Atkinson
Dwight
Newcomer
Color shader PLAIN = white
undefined
Dwight Atkinson
Dwight
Newcomer
Here's the wrapped height map. Unzip and save to the library - then reload.
Dwight Atkinson
Dwight
Newcomer
here's the height map/displacement setting
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Dwight Atkinson
Dwight
Newcomer
here's the result.
Dwight Atkinson
Not applicable
That worked great, Dwight! Except the horizontal joints don't track as they turn the corner of a wall. After the horizontal joint turns the corner it seems to be about 1/2 course (4") high (or low depending on where you're measuring to). Any suggestions?

Thanks again for your help on this!
Not applicable
Brian wrote:
That worked great, Dwight! Except the horizontal joints don't track as they turn the corner of a wall. After the horizontal joint turns the corner it seems to be about 1/2 course (4") high (or low depending on where you're measuring to). Any suggestions?

Thanks again for your help on this!
? Do you have any screenshot?