8" White CMU Texture
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‎2007-02-24 09:31 PM - last edited on ‎2023-05-11 12:59 PM by Noemi Balogh
Thanks for your help!
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‎2007-02-24 10:38 PM
Make the grid light grey and the background white.
Increase light reflectance until the tiles get bright enough.
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‎2007-02-26 04:18 PM
Thanks for your help. Unfortunately, I can't make the grid stagger 8" as in a typical running bond. Also, the block has lost the "realistic" quality that I assume it was pulling from the texture image itself. Is there a way to duplicate and alter the texture image so that the block in the image is actually white instead of gray? Or is there another suggestion you may have? My goal is to make the materials in these renderings as realistic as possible. I've attached an image of part of the rendering with the settings from your last suggestion (you can compare the block against a white ceiling tile). Thanks again for your help and any further assistance would be greatly appreciated!
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‎2007-02-26 05:51 PM
So how about this one, then?
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‎2007-02-26 05:52 PM
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‎2007-02-26 05:53 PM
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‎2007-02-27 08:03 AM
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‎2007-02-27 08:03 AM
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‎2007-02-27 04:48 PM
Thanks again for your help on this!
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‎2007-02-27 05:04 PM
Brian wrote:? Do you have any screenshot?
That worked great, Dwight! Except the horizontal joints don't track as they turn the corner of a wall. After the horizontal joint turns the corner it seems to be about 1/2 course (4") high (or low depending on where you're measuring to). Any suggestions?
Thanks again for your help on this!