Thanks for the mention, Matthew. I'm just in from giving a seminar in Edmonton. We leave for the Monday seminar in Las Vegas tomorrow. Got to see that cirque du soleil.
Konnos' rendering seems like a fine start.
Comments that my book would offer:
1: There's no such thing as white: all light should be tinted in a combination of yellow and blue.
2: Likewise with surfaces: make those scalded white surfaces beige and rough with the Displacement Class Shader "Rough" (Parameters: Scale 0.01 Amplitude 0.01, 1,1)
3: Lose that cheesy pine texture - it comes from trees even bigger than the ones that grow in Canada.
4: Apply roughness to the ceiling, too. (0.02,0.02,1,1)
5: Directly uplight the ceiling with a tilted window light.
See how much more colorful this example is - also from my book. (Thanks Nik Valentine). It uses colored light to create dramatic effects.
Dwight Atkinson