2005-06-11 11:33 AM - last edited on 2023-05-11 12:37 PM by Noemi Balogh
2005-06-11 01:39 PM
2005-06-12 06:02 PM
2005-06-12 07:47 PM
Dwight wrote:Dwight, thanks a lot for your reply
But that is a bad solution because in a real scene, having an overall shadow casting control of "hard" will affect all the lights, making the scene harsh. A better solution is to use a proper shadow casting light like the wall light indirect - the most sophisticated of the ArchiCAD/LightWorks lamps.
2005-06-12 07:59 PM
2005-06-13 09:01 AM
Dwight wrote:Most 3D software solves this by rendering an omni light as if it where six spotlights, so the shadow casting calculation is back to normal.
General light sources don't cast shadows because they are omnidirectional - and the math to caculate shadows from an imnidirectional source results in INFINITY. Imagine how long a rendering would take, then!
2005-06-14 09:54 AM
2005-06-14 03:32 PM
2005-06-15 08:47 AM
where did you find the fawning berry?I collect smiley/emoticon from everywhere. Some program like GetSmile have a lot of collection. Here's some funny one: