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Internal Engine / Lightworks textures not aligning.

derekjackson
Expert
Hi,
I'm placing a map on a very large slab as a base for a model of masterplan. I've have the texture lined up and sitting in the right place in Internal Engine, where it looks fine.


To create the Lightworks Material, I used the 'Match Internal Engine' button. However, when I render in Lightworks, the base map image appears to be the correct scale, but its origin is in a completely different place.

Any ideas why this would be? Surely using the 'set origin' command would define the origin for both Internal Engine and Lightworks views? Is there a maximum image res or dimension size that the Lightworks engine accepts? (My texture is 2303 pixels wide by 1269 pixels high, and the slab it's applied to is 1948.097m wide by 1073.674m high.)

Any suggestions gratefully received!
2 REPLIES 2
derekjackson
Expert
Okay - made a new texture from scratch, and this time wrote down the dimensions to copy into the Lightworks panel, instead of clicking 'Match Internal Engine'. And it works.

No idea why, but it seems texture origins get messed up when I choose the automatic match, but typing in the values myself gives correct output. Even though comparing them side by side, the inputs are the same.
Anonymous
Not applicable
derekjackson wrote:
Okay - made a new texture from scratch, and this time wrote down the dimensions to copy into the Lightworks panel, instead of clicking 'Match Internal Engine'. And it works.

No idea why, but it seems texture origins get messed up when I choose the automatic match, but typing in the values myself gives correct output. Even though comparing them side by side, the inputs are the same.
You made it right even if you don't have any idea on it. Thumbs up for you.