Don't think that I missed your comment - this is different.
I appreciate the fact that the sun is yellow - never white [except in Lower Hutt, NZ] and that the sky adds blue in any lively scene. Rendering with white light inevitably makes dull imagery. The most accurate rendering color is achieved when the blue and yellow are neutrally balanced.
Getting the light "right" is essential, but, instead, my point addresses material making and how improper reflection settings unexpectedly alter a material's color. Furthermore, ignoring this aspect of material color wastes the effort of getting the RGB values to start with.
Lighting color aside, the reflectivity of materials is what determines their final color - in a rendering.
Those five boxes rendered are the same RGB color and in the same light. They appear to have radically different colors because i altered each light reflection amount. These reflectivities must be adjusted for each new material since they address specific behavior. When making materials, have you been ignoring the ambient, diffuse and specular reflectivity of your surfaces?
Dwight Atkinson