Maybe a Wire Fence texture assigned to a Surface that is properly set up in CineRender in terms of Bump, Transparency, etc. would be the best solution.
All those individual wires will probably kill your rendering speed if there are too many of them (I don't know the exact limit though).
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I would use a surface. There are some metal mesh surfaces in the surface library, they would get you close enough.
Before cinerender, I would've done this where the metal wire mesh only showed up in my sketchrender overlayed on top of photorender. Either with morph lines or with a vectorial fill.
Allthough, if it is a one off render I could do overnight and modelling it with an existing library part is faster: I'd opt for the overall faster modelling and just leave the render running overnight.
I opted for "real" fence close to where my rendering will take place. Used a surface texture for the remaining. By the way, I created the texture by rendering a section of the real fence model then exported to Photoshop to tweak and then create a surface in ArchiCAD.
Cheers!
Thomas Allan Palmer
Architect AIBC MRAIC
ArchiCAD 24 MacBook Pro
Mac OS Catalina 10.15.6
1. Complex Wall Profile
2. Object Made from Complex Wall Profile
3. Surface Texture made from Object.
For the surface you need to create a image that is the correct size for repeating intervals. If you change the height you will need to made a new texture to map.
PS. For the surface version the posts are real ArchiCAD post.
Thomas Allan Palmer
Architect AIBC MRAIC
ArchiCAD 24 MacBook Pro
Mac OS Catalina 10.15.6