2024-04-08 05:40 PM - last edited on 2024-04-16 06:05 PM by Laszlo Nagy
Hello, I've been working on a new project and part of the design is understanding the casting of shadows onto parts of the building, to optimize roof shapes and overhang extensions, etc.
I've then created several 3D views using the "colored with shadows" option of the 3D view (not sure if this is the exact name of it in ENG versions, as my Archicad version is SPA). Interestingly, over the past couple of days as the model receives more detail and more geometry, the shadows started becoming "glitchy".
They seem to be cast, but instead of solid areas that should be shadowed, multiple areas are triangulated, and end up being a confused mishmash of triangles in shadow and in the sun, which does not allow to properly evaluate the shadowing.
See screenshots below.
Has anyone seen this? Any tips on how to get the shadows correct?
This won't be for presentation purposes, it's just for me to properly evaluate my design as I refine it....
Operating system used: Mac Apple Silicon 14.4.1 Sonoma
2024-04-10 06:30 AM
Not modeled far from origin?
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Self-taught, bend it till it breaks | Creating a Thread |
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2024-04-10 03:15 PM
No, we always set the project origin at one of the corners of the terrain of the project we are designing. So that’s not the issue.
it may seem to be a problem that develops as you are working for hours on a project. Yesterday I opened de file and in the views the shadows looked as they should. I did not work long enough for the problem to come up again, but I will check tomorrow as I will have a long work session on the project if this pops it’s head again.
2024-04-11 03:10 AM
Maybe something to do with RAM optimisation? Are you capping out of your available allocation?
AC22-23 AUS 7000 | Help Those Help You - Add a Signature |
Self-taught, bend it till it breaks | Creating a Thread |
Win11 | i9 10850K | 64GB | RX6600 | Win10 | R5 2600 | 16GB | GTX1660 |
2024-04-11 07:14 AM
How far away is the project-zero-point? You always should place Your geometry near the zeropoint. If its far away - shift the whole project with all layers on near to it. ..
2024-04-24 04:21 PM - edited 2024-04-24 04:29 PM
This feels that there is a 3d element misplaced far away from the origin.
Your whole project might be correctly positioned near the project origin but if a 3d
object is placed far far away (in a galaxy....) artifacts in textures or shadows may appear.
Turn everything on in the 3d window and look what is happening....!!!!